The OSSIC offering is now closed and is no longer accepting investments.

OSSIC

The ultimate 3D listening experience.

Small OPO
Encinitas, CA
Technology
Accepting International Investment
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Ossic is the future of audio.

Company Mission

OSSIC was founded to revolutionize audio — to push beyond the technological limitations of the last century into a future of immersive and interactive audio that represents the real 3D sound we hear everyday.

Overview

Content is becoming more immersive and interactive than ever before. Streaming services now enable surround sound from any digital device, wherever we go. AR and VR technologies are placing us in 360 degree worlds, opening up new entirely opportunities for sensory storytelling. Gaming and esports have experienced explosive YoY growth, where accurate immersive sound can mean the difference between winning and losing.


In all of these cases, audio is crucial to providing the experience that customers need yet current technologies fall short of delivering the full potential of the content itself.


Leveraging a proprietary technology platform that focuses on individual anatomy calibration, the OSSIC X smart headphones delivers personal, immersive 3D audio with unlimited resolution — unlocking the full potential of portable entertainment and gaming content.


Product and Milestones

  • Our first product, the OSSIC X, had one of the most successful Kickstarter campaigns, and received over 13,000 pre-orders for $3.5M.

  • Received numerous industry awards 

  • Shipped first units in January 2018


Market, Trends, and Applications  

  • The personal audio market is huge, $39B (2020) with 20% CAGR

  • Trends in gaming, e-sports, VR/AR, and Mobile are driving rapid growth in immersive and interactive content

  • OSSIC creates a breakthrough experience for music, movies, games, and AR/VR. 


Technology Platform

  • OSSIC technology provides a dramatic increase in localization accuracy and sound quality, increasing sound accuracy from 20% to 90%.

  • We have 14 patents and registrations pending, 5 US and 9 International.

  • Our technology platform is modular, making it easy to extend into a variety of smart hardware and software applications.

 

Experienced Team

  • Combined 50 years experience in the audio industry

  • Have delivered over 200 award winning audio and gaming products, representing over $5B in revenue


Join us and invest in a proven technology company poised to take advantage of a rapidly growing content marketplace. We’re looking forward to building the future of audio.


Jason Riggs

CEO

The Offering

Investment

$3.81/share of Series A Preferred Stock│When you invest you are betting the company’s future value will exceed $21M

 

Perks*

 Invest $499.11 or more, receive $50 off one OSSIC X pre-order

Invest $4,998.72 or more, receive complimentary OSSIC X

Invest $9,997.44 or more, receive 5% bonus shares + complimentary OSSIC X

Invest $24,997.41 or more, receive 10% bonus shares + complimentary OSSIC X


*Current backers and pre-order customers of the OSSIC X, prior to the launch of our Reg CF investment campaign, automatically qualify for 5% bonus shares upon an investment of $499.11 or more. Perks and bonus shares are not compounded.  All perks occur after the offering is completed. Expected ship date of OSSIC X perks is late 2018.

Product and Service

OSSIC X 3D Audio Headphones and the Creator Software Suite

OSSIC X at a Glance

The OSSIC X is the first product to leverage OSSIC’s technology platform. The X calibrates to the individual listener’s head and ear features, increasing overall sound quality and ensuring the most accurate sound placement, making for a listening experience that’s ten times more immersive than current technologies. 

Ossic X Core Features

OSSIC Adaptive 3D: Premium sound and Precise localization accuracy (stereo, surround, ambisonic, object-based formats)

Internal DSP - 32 Core Processor

Instant HRTF Anatomy Calibration

Beam-Forming Mic Array for Voice

Integrated Head Tracking

Control Applications for PC, Mac, and Mobile

OSSIC X Premium Hardware Designed for Immersive Audio Playback

Ossic X Control Applications and Software Drivers

Community Growth & Record-breaking Kickstarter Campaign

Raising $2.7M in 58 days and growing an active community of 3D audio pioneers

The OSSIC X had one of the largest Kickstarter Campaigns ever, raising over $2.7M in 58 days from >10,000 backers. Overall pre-sales total over $3.5M and 13,000 units.


This success of the campaign was built upon over 6 months of grassroots campaigns and over 3,000 in-person demos, successfully nurturing a supportive community eager to bring 3D audio to the world.


 As we enter the next phase of the business, we look to continue to grow our community even further and continue to make incredible progress on both the product, the business and the technology.

Awards and Testimonials

“It was the first time I was able to experience sound outside of being in the center of my head… It was really revolutionary” 


Ty Ahmad-Taylor

Former THX CEO

“We see audio in headphones as the future format. [OSSIC is] the ultimate listening experience."


Jon Eades

Innovation Manager

Abbey Road Red

“Honestly, mind blown. It was the most convincing and realistic audio experience I have ever heard in my life” 


Tuan Nguyen

Editor in Chief

PC Gamer + Maximum PC

“An earful of VR’s glorious future"


Brad Chacos

PC World

CES “Best of Innovation” 2017 for all Headphones

Popular Science Magazine “Best of What’s New” for 2016, Grand Award Winner

Augmented World Expo “Auggie” Award 2017 for Best Input/Output Hardware

Audio Professionals React to OSSIC 3D Audio

CSGO Analyst cxboxr on OSSIC X 3D Audio Technology in FPS

Former THX CEO Ty Ahmad-Taylor on OSSIC Technology

Mufasaprime Tries 3D Audio for the First Time

A Large and Growing Market

Market Opportunity

OSSIC is poised to capitalize on trends of interactive and immersive media and the shift towards mobile consumption to capture market share of the rapidly growing audio market.

Source: WiFore

Industry Trends

Increasingly Interactive Media

Over 2.6B gamers have fueled the growth of e-sports (36% CAGR 2015-2020).

Growing Immersive Content

AR/VR technologies (129% CAGR 2016-2020) highlights the explosive growth of immersive content.

Shift Toward Mobile

Mobile media consumption growing (36% CAGR 2014-2016)

Sources: NewZoo, DigiCapital & Meeker Report 17

The Growing Potential for 3D Audio Technology

OSSIC technology is already revolutionizing several key markets and has broad applications across a variety of industries.

Gaming

In the growing interactive gaming and e-sports market, accurate and realistic audio provides a competitive advantage. OSSIC dramatically increases accuracy for existing games with 5.1 and 7.1, while enabling full 3D audio playback for future titles.

Movies

OSSIC technology can recreate an immersive theater listening experience on headphones. With streaming services offering 5.1 content on mobile devices, OSSIC lets you take the theater with you anywhere.

Music

OSSIC technology allows to hear your music with an immersive soundstage bringing to life your favorite musicians and allowing you to experience the studio and stage.

AR/VR + Simulation

In virtual reality, sound is key. With accurate 3D sound we can give a sense of space and direct your attention to elements outside your field of view for a more immersive and interactive experience.

The Benefits of OSSIC 3D Technology

Unlocking a New Dimension of Sound

Increased Presence

OSSIC technology delivers unprecedented sound realism within a headphone form factor, allowing you to be transported to new worlds and hear sound the way it was meant to be heard.   

Pinpoint Accuracy

OSSIC allows for sound placement that’s up to 10x more accurate than software-only solutions, so you can always be one step ahead of the competition.

Unmatched Sound Quality

With accurate calibration, the OSSIC X delivers an incredibly rich soundscape that’s personalized to you.

A Transformative Experience for all Content

Add another dimension of sound in headphones for content ranging from stereo, surround, to full 3D.

OSSIC Competitive Advantage

OSSIC technology provides a dramatic increase in localization accuracy and sound quality.

Calibrated 3D Audio

How we hear the world is not a one-size-fits all situation. Our physical anatomy plays a critical role in defining how sound enters our ears. Yet with traditional 3D audio technologies, the listeners unique anatomy is not taken into account, making for an incredibly small listening experience, inaccurate sound placement, and a degradation in sound quality.


OSSIC technology brings the same spatial accuracy of what’s possible in a lab into a simple to use consumer product. The instant calibration process allows for incredible sound quality, spatial accuracy, and a more natural listening experience overall. These results are proven in blind tests.

Rigorous subjective and objective testing fuels our competitive edge

Increased 3D Location Accuracy from 20% to 90%

Testing shows near perfect sound target selection with OSSIC X.

Dramatic Increase in Sound Quality

Calibration is crucial to delivering great sound quality and spatial accuracy.

HRTF Calibration Accuracy

OSSIC technology can accurately replicate how you would hear a sound in the real world.

Technology Platform

Leveraging a proprietary technology platform (shown below) that focuses on individual anatomy calibration, the OSSIC technology delivers personal, immersive 3D audio with unlimited resolution — unlocking the full potential of portable entertainment and gaming content

.

The core adaptive algorithms within the OSSIC platform update in real-time to provide the most accurate and natural sounding 3D audio. Using advanced signal processing, sensor fusion, and a sophisticated data stack, OSSIC technology integrates into consumer products for a seamless user-experience.

Intellectual Property

Protected technology developed in house

OSSIC currently has a suite of 5 US and 9 international patents/registrations pending, as well as trade secrets, and various international trademarks. The core patents cover calibration, 3d audio recording, and signal and data processing.

Future Products and Growth

Expanding to meet market demand

Future Product

(Mid-2019 Release)

OSSIC has over 13K highly-engaged pre-order customers and 150K email subscribers who provide deep consumer insights, and are eager to promote OSSIC.

OSSIC X Headphone

(2018 Release)

Capitalizing on the enthusiasm for OSSIC from e-sport athletes, streamers, andwith their large audiences.

Creator Software (Freemium) (Mid 2018 Release)

We’re actively partnering with game and music studios to promote OSSIC as the ultimate way to experience their content in surround sound and full 3D audio.

Tech Platform Licensing and Custom Enterprise Solutions (2019 Release)

Creating the tools (OSSIC plugins) and experiences that advance the state-of-the-art in 3D audio, further driving the ecosystem forward.

Expanding the Listening Experience for All Content

The OSSIC Listening Experience

From Stereo, Surround Sound, and Beyond.

Stereo and Surround Sound (5.1, 7.1) are traditional formats, where music has been commonly in stereo, and movies and games in surround sound. Newer formats (10.1+) are beginning to place sounds above the listener (movies), and full 3D formats are emerging in the tech sector with Facebook 360, Youtube, and in AR/VR.


With every format, OSSIC projects the sound out-of-the-head and to the proper location in space providing a dramatic improvement in sound quality and experience.


No re-mixing or re-work of the sound files is required for the OSSIC to enhance the experience.


  • A vast amount of music, games, and movies is mixed in surround sound already - these can now be experienced on any device with OSSIC X.
  • All game engines are capable of full 3D audio output.
  •  Future formats (ambisonics, etc) are open formats and currently being used by some of the worlds greatest teams.

OSSIC Listening Experience

Traditional Headphone Experience

OSSIC Stereo Experience

OSSIC Surround Experience

OSSIC Surround (Height) Experience

OSSIC Ambisonic Experience

OSSIC Full Object-Based Experience

Why Invest in OSSIC?

We're poised to capitalize on changes in media and consumer trends to rapidly grow and take market share.

OSSIC X and Milestones

The OSSIC X had one of the largest Kickstarter Campaigns ever, raising over $2.7M in 58 days from over 10,000 backers. Overall pre-sales total over $3.5M and 13,000 units. It has won numerous industry awards and the first units shipped in January 2018.

Market Size and Trends

OSSIC is poised to capitalize on trends of interactive and immersive media and the shift towards mobile consumption to capture market share of the rapidly growing $39 Billion personal audio market.

Disruptive Technology and Sustainable Competitive Advantage

All IP is owned and developed in-house providing a defensible competitive advantage.

Experienced Team

Management team has proven track record in this industry delivering over 200 products to market, worth >$5B.

Why Invest?

OSSIC exists to revolutionize audio. To push beyond the technological limitations of the last century into a future of immersive and interactive audio that represents real 3D sound. We would like to invite you to join us in this mission and share in our success.

In the Press

OSSIC’s Game-Changing 3D Headphones Funded On Kickstarter In Under 2.5 Hours
February 23, 2016

The OSSIC X launched its $100,000 Kickstarter campaign today and was completely funded in only 2.5 hours.

Ossic wants to bring true 3D audio to virtual reality
April 21, 2016

"The headphones aren't just your normal pair of cans - they've been specially engineered to bring 3D sound to your ears."

Ossic X headphones calibrate 3D audio to the listener
February 24, 2016

Audio fans looking for headphones with high quality sound can now check out the Ossic X headphones that offer something unique.

Self-calibrating Ossic X headphones envelop users with 3D audio
February 23, 2016

For music and movies, the Ossic X headphones can simulate a concert hall or theater experience. Gamers can retain the advantage of accurately-placed audio angle and depth without the limitations of fixed-position speakers...

OSSIC X headphones deliver 3D audio auto-calibrated to your body
February 24, 2016

There's nothing quite like a brilliant pair of headphones, but startup OSSIC claims to do something that others don't: automatically calibrate the 3D audio to the size of your head and adjust the playback as a result.

OSSIC X Kickstarter Finally Launches, The Worlds Most Advanced 3D Audio Headphones
February 23, 2016

OSSIC X is the world’s first 3D audio headphone which tailor-makes its sound specifically to the listener, automatically. With a number of sensors in the headphones, it’ll be able to sense the auditory space and accounstically recreate the way you hear the world on a daily basis.

3D Audio Headphones OSSIC X Kickstarter Campaign Launched
February 24, 2016

This kind of hardware would allow developers to create complete scenes within VR without exhausting themselves trying to solve the problem within their piece.

Ossic takes sound to another dimension with its new 3D headphones
July 25, 2017

Ossic says that 3D sound isn’t as simple as using a multi-driver array — like the eight drivers used in the Ossic X — you need to take relative space and even the shape of the listener’s ears into account. The Ossic X automatically calibrate themselves to your head and torso as soon as you put them

These 3D Headphones Will Instantly Calibrate To Your Head
February 24, 2016

A set of 3D headphones so advanced that they instantly calibrate to your anatomy the second you put them on. It's a Kickstarter project. It has almost two months to go, but it's already surpassed its funding goal three times over.

Startup OSSIC Exceeds Crowdfunding Goal on Day 1
February 23, 2016

A person wearing the OSSIC headphones will hear sounds that seem to come from a certain area, depending on which way that person’s head is oriented.

Ossic's amazingly immersive 3D headphones give you an earful of VR audio's glorious future
January 25, 2017

Ossic’s headphones make standard stereo and surround-sound audio sound much, much better. A second Ossic demo at CES let you perform an A/B test using both a Bruno Mars song and Pink Floyd’s “Money”: With a button you could turn Ossic’s enhancements on or off throughout the tunes.

OSSIC headphones create 3D audio unique to you
April 15, 2016

The dino escape wouldn't be possible without the myriad of audio cues that clue you in to which direction the danger is coming from. It's the audio equivalent of 3D, and — as headphone-maker Ossic understands — it's a critical, if overlooked, piece of any virtual reality experience.

The headphones that let you HEAR in 3D
March 24, 2016

The company has smashed its fundraising target, pulling in $1.3 million (£0.9 million) with 28 days to go and plans to ship the Ossic X headphones in December.

10 Virtual Reality Innovators to Watch Powered by Dell
September 5, 2017

While most have focused on the visual aspects of VR and AR, Kellaway has traveled the world preaching about its aural potential at game conferences.

Video Game Music Composer: Music and Sound in VR Headphones
September 6, 2016

For game developers, the OSSIC designers have made special efforts to ensure that their device can be easily integrated into a gaming experience that delivers the most awesome video game music and sound possible.

https://www.popsci.com/bespoke-360-audio-how-ossic-x-headphones-works
June 20, 2016

In a virtual world, hearing is as important as seeing. When you walk on a moon, you want to hear footsteps in the dust.

Realistic, Responsive Audio Is The Next Frontier In VR Innovation
January 3, 2018

Spatial 3D audio technologies are helping headset-wearers locate sounds beyond the field of view.

Abbey Road incubator crosses musical royalty with entrepreneurial vision
November 10, 2016

Seeking out the brightest new ideas in the industry keeps the studio ahead of the game, in return tech startups receive expertise and contacts

When Will Virtual Reality Become Reality?
September 20, 2016

At the VRLA expo, it was clear that virtual reality hasn't yet lived up to the futurist hype surrounding it, but it still has the power to literally transport us.

Ossic's amazingly immersive 3D headphones give you an earful of VR audio's glorious future
January 11, 2017

At CES 2017, I poked at the first-ever AMD Ryzen systems, played Witcher 3 on a MacBook, and witnessed bombastic tricked-out PCs by the dozen. But nothing impressed me as much as trying Ossic’s amazingly immersive “3D” headphones.

These headphones measure your ears on the fly to create realistic surround sound — and the results are amazing
April 9, 2016

Ossic is making headphones that are primarily designed with VR in mind, and they take three key aspects into consideration to reproduce good surround sound for VR.

Why Are We Still Listening to Music in Two Dimensions?
March 8, 2016

Sound is essential to how the brain orients in space, so without audio that faithfully mimics reality, the illusion is lost.

True 3D Audio Based on HRTFs is Back, and VR Needs It
February 23, 2016

The crazy thing is not only does it work, it works tremendously well. Ossic's claim to fame is its automatic calibration technology, which reads the measurements of your ears and head dimensions and features.

E3 2017 Key Analyst Takeaways: All About New Platforms
July 27, 2018

OSSIC VR has an updated version of its spatial audio headset for VR and AR and showed off a new VR audio demo that I got a little too into.

Offering Summary

Maximum 280,839* shares of Series A Preferred Stock ($1,069,996.59)

*Maximum subject to adjustment for bonus shares. See 10% Bonus below

Minimum 2,624 shares of Series A Preferred Stock ($9,997.44)


Company
Ossic Corporation
 

Corporate Address
1470 Encinitas Blvd #123, Encinitas, California 92024
 

Description of Business
Development and sale of 3D headphones
 

Type of Security Offered
Series A Preferred Stock (the "Shares", or the "Securities")**
 
Purchase Price of Security Offered
3.81
 

Minimum Investment Amount (per investor) 
$499.11











Perks*

Invest $499.11 or more, receive $50 off one OSSIC X pre-order

Invest $4,998.72 or more, receive complimentary OSSIC X

Invest $9,997.44 or more, receive 5% bonus shares + complimentary OSSIC X

Invest $24,997.41 or more, receive 10% bonus shares + complimentary OSSIC X

*Current backers and pre-order customers of the OSSIC X, prior to the launch of our Reg CF investment campaign, automatically qualify for 5% bonus shares upon an investment of $499.11 or more. Perks and bonus shares are not compounded.  All perks occur after the offering is completed. Expected ship date of OSSIC X perks is late 2018.


The 10% Bonus for StartEngine Shareholders

Ossic Corporation will offer 10% additional bonus shares for all investments that are committed by StartEngine Crowdfunding Inc. shareholders (with ≥ $1,000 invested in the StartEngine Reg A+ campaign) within 24 hours of this offering going live.

StartEngine shareholders who have invested $1,000+ in the StartEngine Reg A+ campaign will receive a 10% bonus on this offering within a 24-hour window of their campaign launch date.  This means you will receive a bonus for any shares you purchase.  For example, if you buy 100 shares of Series A Preferred Stock at $3.81 / share, you will receive 10 Series A Preferred Stock bonus shares, meaning you'll own 110 shares for $381.   Fractional shares will not be distributed and share bonuses will be determined by rounding down to the nearest whole share.

This 10% Bonus is only valid for one year from the time StartEngine Crowdfunding Inc. investors receive their countersigned StartEngine Crowdfunding Inc. subscription agreement.

Irregular Use of Proceeds

The Company might incur Irregular Use of Proceeds that may include but are not limited to the following over $10,000: Vendor payments and salary made to one's self, a friend or relative; Any expense labeled "Administration Expenses" that is not strictly for administrative purposes; Any expense labeled "Travel and Entertainment"; Any expense that is for the purposes of inter-company debt or back payments.

Show More
Most recent fiscal year-end:
Prior fiscal year-end:
Total Assets
$1,420,516.00 USD
$188,412.00 USD
Cash And Cash Equivalents
$1,341,845.00 USD
$157,389.00 USD
Accounts Receivable
$0.00 USD
$0.00 USD
Short Term Debt
$5,596,479.00 USD
$34,364.00 USD
Long Term Debt
$0.00 USD
$375,000.00 USD
Revenues And Sales
$0.00 USD
$0.00 USD
Costs Of Goods Sold
$0.00 USD
$0.00 USD
Taxes Paid
$0.00 USD
$0.00 USD
Net Income
-$3,955,011.00 USD
-$343,684.00 USD

Risks

A crowdfunding investment involves risk. You should not invest any funds in this offering unless you can afford to lose your entire investment. In making an investment decision, investors must rely on their own examination of the issuer and the terms of the offering, including the merits and risks involved. These securities have not been recommended or approved by any federal or state securities commission or regulatory authority. Furthermore, these authorities have not passed upon the accuracy or adequacy of this document. The U.S. Securities and Exchange Commission does not pass upon the merits of any securities offered or the terms of the offering, nor does it pass upon the accuracy or completeness of any offering document or literature. These securities are offered under an exemption from registration; however, the U.S. Securities and Exchange Commission has not made an independent determination that these securities are exempt from registration.


Updates

Campaign Update 3: $100K Reached!

7 months ago

Campaign Update 3: $100K Reached!


Hi everyone! 


This weekend we broke a major milestone, reaching over $100K in total investment so far! Thank you and welcome to all of our new investors!


Over the past few weeks we’ve been continuing to make progress on product development, releasing several software updates for the OSSIC X Developer Units. These updates are currently being implemented and tested by our early beta customers, and so far the feedback has been positive. 


Additionally we just released the first Beta version our our creator tools plugins to our beta customers. Our mission has always been to make a big change in the way people hear sound, and part of that is putting a large focus on the creation of 3D audio content—not just the experience of it. In this way, OSSIC is a full technology platform with solutions for both audio creation and playback.


What these tools will enable:

  • Full 3D content mixing through DAW software, allowing creators to utilize their OSSIC X for a portable surround sound + immersive audio mixing studio wherever they go.

  • Create insanely spatial audio with Object-based mixing. Place sounds at any point in space, add automations to make them fly around, and vary the distance to make them appear to come closer and farther away. 


We can’t wait to see (and hear) what our beta community is able to create!


Thank you for everyone who has supported our campaign thus far. We are looking forward to what the next week will bring!


  • Jason Riggs, CEO

Campaign Update 2 - A Growing Market Demand for Immersive Audio.

7 months ago

Hello everyone!

We hope everyone had a great weekend. We’re now up to $75,000 in just over 4 and a half days. A big thank you to all of our new investors, and welcome to the OSSIC team!

As we mentioned in our campaign page, immersive audio is a market that is growing to meet the demands of today's mobile and interactive content landscape. There has been some recent news on this front which we wanted to share:

_____

Realistic, Responsive Audio Is The Next Frontier In VR Innovation - CB Insights: https://www.cbinsights.com/research/vr-audio-tech/

That’s why audio has become an important area where VR leaders are focused on innovation. The latest advances in VR audio technology – including sophisticated “spatial audio” solutions – are making improved sound “localization” possible in virtual environments.

_____

The Rise of Audio and Voice - Gary Vaynerchuk: https://www.garyvaynerchuk.com/rise-audio-voice/

“Audio and voice are by far the most natural interface for humans to interact. We like to speak and listen. There was roughly 1.5X more audio consumed than video according to Nielsen statistics on streaming in 2016. This is HUGE.”

_____

Growing Demand for Exceptional Sound Experience to Boost 3D Audio Market - OpenPR: https://www.openpr.com/news/922760/Growing-Demand-for-Exceptional-Sound-Experience-to-Boost-3D-Audio-Market.html

“Cell phones have made media and stimulation a quick and steady friend, so omnipresent that formal utilization of recreation and data needs to increase present expectations – and 360° audio multiplication will have a major influence in that at each level.”

_____


OSSIC 3D Audio technology platform was designed to easily integrate into a wide variety of consumer and professional products, enabling us to continue to take advantage of these growing market trends. With your investment, we're excited to take audio to the next level.

Thank you,

- Jason Riggs, CEO

OSSIC 3D Audio - Off to a Great StartEngine Launch!

7 months ago

Hello everyone!

What a great week we’ve had. With over $50k invested in just a few short days into the campaign we’ve blasted through our minimum $10k goal and are well on our way to success. We’re humbled for the support thus far, and we can’t wait for what the next few days will bring.

Please note that we are offering several perks through StartEngine, including bonuses based on investment size. These are outlined on the investment page.  Don’t miss the opportunity to join OSSIC as an early investor and evangelist as 3D audio continues to become a crucial part of the immersive content landscape. 

Since we launched a record-breaking Kickstarter campaign we’ve made incredible strides as a business—from developing a groundbreaking and patent-pending technology platform, to shipping the first Developer units of an award-winning and sophisticated piece of hardware, the OSSIC X. Since the delivery of the Developer Units in early January we’ve been implementing key feedback into initial software updates, with more to come as we continue to prepare for mass production.

Here’s a few comments and images of the Developer Unit headphones out in the world:

  1. “Top quality headphones” https://twitter.com/Ouney86/status/950766727331287041

  2. “I will also say that when I went back to a pair of standard stereo headphones the lack 3D Audio made standard stereo feel slightly "diminished" for lack of a better word. I think once the Ossic software is dialed in it will be really hard to go back to standard stereo.” Matt S on Kickstarter. https://twitter.com/smoothblur/status/951508977149468672

  3. “I didn’t want the demos to end. Seriously cool” - Hash Riaz, Abbey Road Red: https://twitter.com/Hash_Riaz/status/959441555579908096

We believe communication is important. Over the past two years, we’ve continued to be transparent about our development process with monthly updates that are open and available to our community and the public. The full collection of those updates since our Kickstarter launch can be found on our website here: www.ossic.com/ossic-x-updates.

Thank everyone again for your support. For those of you who have invested, welcome to the team. If you have not yet invested, don’t miss the opportunity to join a company that is changing the future of audio. 


- Jason Riggs, CEO


PS: Please don’t hesitate to share this campaign with friends and family. We’re building a community of audio pioneers, and we wouldn’t want anyone to miss out!

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