GET A PIECE OF VIRZOOM
We’re working on a grant funded, confidential joint project with a major VR industry company to develop our 4th generation Virtual Reality Exercise Games product. The new product employs our new patent-pending VR motion controls – building on our original patent – and is our first to include MR features. The grant covers 80% of product development costs, and the company providing the grant will market and promote the resulting product.
VirZOOM’s team has developed VR exercise apps and games based on proprietary technology since early 2015, and shipped commercially since June 2016. Across our team our work encompasses 162 years of game design and 40 years of VR development, including best-selling products before VirZOOM like Guitar Hero ($1B rev), Rock Band ($2B rev), and Dance Central ($50M rev).
Our currently shipping 3rd generation product is our VR fitness subscription service VZfit 2.0. MRR grew 30% and subscriptions 40% in 2022 over 2021. 2023 sales YTD are up 27% over 2022. Year to date, sales are up by 7%.
the pitch
VirZOOM’s patented and patent-pending VR motion technology allows users to move continuously and freely through virtual worlds, controlling motion with body movements and position while standing. We are pioneering fitness-oriented virtual reality games that play like sports in the real world. You get fit by playing games in virtual reality that are designed for exercise. Our motion technology is patented under Virtual Reality Exercise Game and trademarked as Virtual Reality that Moves You®.
Overview
To create physical VR games that play like real world sports, the VR industry needed a new form of locomotion. That’s what VirZOOM does. Our patented and trademarked technology solves one of the biggest problems in VR, which is how to move through virtual worlds continuously and freely without inducing motion sickness. Our technology lets us create physical VR games that are fun to play and at the same time deliver exercise benefits, much as sports like skiing and cycling do in the real world.
Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab (source), put it this way after trying VZfit games last year:
"I was blown away by the VirZOOM experience… it is critical to leverage the natural leaning movements that our perceptual systems have grown used to in the real world. By integrating head movements with pedaling [a stationary bike], VirZOOM’s control scheme was shockingly easy and engaging.
They have discovered how to solve one of VR’s hardest problems – moving freely through large virtual spaces without getting dizzy or uncomfortable. I normally avoid any experience in VR that is not based on physically walking, but leaning into turns while pedaling through virtual space is among the best experiences I have ever had in VR in 25 years."
*This testimonial may not be representative of the experience of other customers and is not a guarantee of future performance or success.
*VZfit, our 3rd generation VR Exercise Games
The effectiveness of VirZOOM’s VR Exercise Games has been clinically proven in tests conducted by Exeter University London and Brunel University and published in the peer reviewed British Journal of Health Psychology: Ready Exerciser One: Effects of music and virtual reality on cycle ergometer exercise
Researchers concluded: “The VR and VR-with-music conditions elicited the most positive affective valence, highest levels of perceived activation, greatest number of dissociative thoughts, and most exercise enjoyment… The present findings illustrate the efficacy of modern VR technology in the exercise context.”
THE PROBLEM & OUR SOLUTION
Affordability. Convenience. Motivation.
A recent study conducted by the Center for Disease Control found that only 53.3% of adults are meeting objectives for aerobic physical activity and only 23.2% are meeting the guidelines for both aerobics and strength-training (source).
Taking a closer look at the numbers:
Enter: VZfit. A VR-based solution that is affordable, convenient, motivating, and scientifically proven. For just $349 to purchase a Meta Quest 2 headset + $99.99 for our first year subscription, VZfit customers typically log 40 minutes of exercise 3 days per week. That’s 120 minutes a week, nearly twice the CDC’s recommendation of 75 minutes. What’s more, many of our users tell us playing VR Exercise Games doesn’t feel like working out at all. Some call it: “The workout without the work.” As a recent reviewer at Men’s Fitness states: “[With VZfit] 20 minutes have flown by and I haven’t even noticed.”
And we are not done!
VZfit is our third generation product. Like generations one and two it focused first on users with both VR headsets and fitness equipment, like a stationary bike. Our bike based games are still terrific – there are many variations, many things you can pedal besides bikes to keep it interesting – but there is a much larger market of consumers who would benefit from games like ours and who have only a VR headset, but don’t have a bike. This is why we went back to the drawing board and created new, patent-pending motion tech that builds on our previous patented motion controls for pedaling in VR.
*The above is a collection of VR motion test games for a future product. Product is still currently under development and is not yet available on the market.
Motion Labs is a new app we developed for App Lab, a secondary Meta Quest content store for Quest users. Motion Labs is a testbed of several mini-games designed to expose App Lab visitors to different uses of our new motion controls, such as for racing or battling, to collect feedback. That feedback is helping us tune the new tech for the 4th generation game that we are jointly developing under a confidential grant. You can try it for yourself if you have a Meta Quest 2 headset: visit this link
THE MARKET & OUR TRACTION
Our current shipping product VZFit is available through the Meta Quest store where it has been installed by 800,000 users and is among the top 10% of the platform’s earners, generating over $1 million in lifetime revenue (source). Our platform has nearly 6,000 subscribers and averaged $50K MRR in 2022, a 762% increase over 2019. We have also achieved a 4.0 out of 5 stars rating from our app customers.
"The global metaverse market size in 2022 was valued at US$47.48 billion with a growth rate of 39.44% CAGR to a valuation of US$678.80 billion by 2030." - Strategic Market Research, June 2022 (source)
“A lot of people have been using VR for fitness. It’s probably the most fun way to get in some quick cardio.” - Meta Platforms CEO Mark Zuckerberg, October 2020 (source)
In October 2021 Meta Platforms CEO Mark Zuckerberg identified VR Fitness as a strategic segment of the company’s future plans (source).
That month, Meta announced the acquisition of VR Fitness developer Within, maker of popular VR Fitness app SuperNatural, for $400M (source). Since 2019, Meta has acquired 11 VR technology and game studios including CTRL-labs, Beat Games, Sanzaru Games, Scape Technologies, Ready at Dawn, Lemnis Technologies, Downpour Interactive, BigBox VR, Within, Twisted Pixel Games, and Armature Studio (source).
Apple has reportedly been developing a product with both Virtual Reality (VR) and Augmented Reality (AR) capabilities for seven years. An Apple VR/AR headset is now expected to make its debut at WWDC 2023 in June (source). The MR platform will reportedly ship with gaming, fitness and collaboration apps (source). Apple has since 2020 acquired an unknown number of VR and AR related companies, including Spaces, Camerai, NextVR, and Akonia Holographics, among others (source) (source).
HTC launched their new Elite XR Mixed Reality (VR and AR) headset in January 2023 and identified VR Fitness among four applications for the new headset (source).
Recent milestones in 2022 include:
* Source: VZfit telemetry Feb. 5, 2023 since May 2019
** Sources: VZfit telemetry average 29 calories/vKM. Statistical average 32 calories per kilometer (https://burned-calories.com/cycling)
VirZOOM’s VR Fitness segment traction:
Why Invest
Over the past seven years, VirZOOM has been able to establish itself as an innovator in the virtual reality and gaming space, with a patented system that levels up the VR fitness experience. With more products and partnerships in our pipeline, we believe our proprietary motion control technology will be capable of carving out an entirely new category of exercise games. We aim to expand on the VR Exercise Game category we created to include every VR headset user and inspire even more users to get fit while playing VR games and get fit in the metaverse.
VirZOOM is a patent-based Virtual Reality Exercise Game platform. It combines fun, play, fitness, and the exploration of virtual worlds all in one. Our elite ensemble of game designers and developers has shipped three generations of products since 2016. Our current subscription-based app has nearly 6k subscribers and 800k installs on the Meta Quest. We’re developing our 4th gen products to reach a customer audience many times larger than we could before, with a grant from one of the major VR companies.
Eric Janszen
Founder, President & Director
Eric Malafeew
Co-Founder & CTO
Michael W.G. Fix
Director, Investor, Advisor
Jason Warburg
Chief Product Officer
Robert Collins
Chief Operating Officer
Peter Macdonald
Art Director
Christine Barrett
UI/UX Software Engineer
Eyal Zilberman
Customer Experience Manager
Ben de la Cretaz
Consulting Chief Financial Officer
Danielle Quinlan
Consulting Social Media Marketing Coordinator
Ike Adams
Consulting Senior Software Engineer
Maximum Number of Shares Offered subject to adjustment for bonus shares
*Maximum number of shares offered subject to adjustment for bonus shares. See Bonus info below.
Company Perks & Incentives
Loyalty Bonus | 10% Bonus Shares
As you have previously invested in VirZoom you are eligible for additional bonus shares.
Time-Based
Friends and Family Early Birds
Invest within the first 7 days and receive 5% bonus shares.
Super Early Bird Bonus
Invest within the first two weeks and receive 3% bonus shares.
Early Bird Bonus
Invest within the first three weeks and receive 2% bonus shares.
Amount-Based
$500+ | Bronze Tier
Invest $500+ and receive 1% bonus shares.
$1,000+ |Silver Tier
Invest $1,000+ and receive 2% bonus shares.
$2,500+ | Gold Tier
Invest $2,500+ and receive an exclusive VirZoom hoodie and 3% bonus shares.
$5,000+ | Platinum Tier
Invest $5,000+ and receive an exclusive VirZoom hoodie, 5 free copies of VirZoom's next title, early access to VirZooms next title, and 4% bonus shares.
$10,000+ | Diamond Tier
Invest $10,000+ and receive an exclusive VirZoom hoodie, 5 free copies of VirZoom's next title, early access to VirZoom's next title, a 30-minute call with CEO/Founder Eric Janszen, and 5% bonus shares.
*In order to receive perks from an investment, one must submit a single investment in the same offering that meets the minimum perk requirement. Bonus shares from perks will not be granted if an investor submits multiple investments that, when combined, meet the perk requirement. All perks occur when the offering is completed.
The 10% StartEngine Owners' Bonus
VirZOOM, Inc. will offer 10% additional bonus shares for all investments that are committed by investors that are eligible for the StartEngine Crowdfunding Inc. OWNer's bonus.
This means eligible StartEngine shareholders will receive a 10% bonus for any shares they purchase in this offering. For example, if you buy 100 shares of Series A-5 Preferred Stock at $0.49/ share, you will receive 110 shares of Series A-5 Preferred Stock, meaning you'll own 110 shares for $49. Fractional shares will not be distributed and share bonuses will be determined by rounding down to the nearest whole share
This 10% Bonus is only valid during the investors eligibility period. Investors eligible for this bonus will also have priority if they are on a waitlist to invest and the company surpasses its maximum funding goal. They will have the first opportunity to invest should room in the offering become available if prior investments are canceled or fail.
Investors will receive the highest single bonus they are eligible for among the bonuses based on the amount invested and time of offering elapsed (if any). Eligible investors will also receive the Owner’s Bonus and Loyalty Bonus in addition to the aforementioned bonus.
Irregular Use of Proceeds
The Company will not incur any irregular use of proceeds.
Members get an extra 10% shares in addition to rewards below!
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