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Dedicated to bringing a competitive scene to your favorite VR games

Dedicated to bringing about the future of VR esports, Virtual Athletics League works with content creators across major social platforms to market VR titles and biannually hosts the largest collaborations between VR studios through the VR Summer and Winter Games.

This Reg CF offering is made available through StartEngine Capital, LLC. This investment is speculative, illiquid, and involves a high degree of risk, including the possible loss of your entire investment.

$56,179.36 Raised


VR and esports are both growing quickly. VAL is at the perfect intersection of the two.

VAL has partnered with major game titles, including Beat Saber, Far Cry, The Walking Dead, and Creed. VAL has also worked with industry-leading companies such as HTC, HP, Ubisoft, and Meta.

Through collaboration with creators on YouTube and TikTok, VAL has experienced rapid revenue growth - operating income has increased 300% since 2020.


Virtual Athletics League (VAL) has been at the forefront of VR since the start. 

In 2018 we hosted the world’s first official Beat Saber tournament across 24 countries and have since gone on to collaborate with more than 60 game studios. Our team has generated over $969,000 in revenue since Jan 8th, 2018, by organizing tournaments, crafting strong marketing initiatives, and retailing game keys in the virtual reality space (sourcesourcesource).

We are building one of the strongest creator teams in VR, with creators who have millions of combined followers represented by VAL. 

At VAL, our goal is to build a sustainable VR ecosystem where developers have successful projects and players have access to both competitive and casual events. 


Scaling Up For Demand

Portable and affordable virtual reality headsets have ushered in a new age of VR, leading to a massive spike in new players. However, this extended player base has found a need for larger-scale VR games and more competitive events. VR budgets remain small, and projects lacking funding often end up on the cutting room floor. Too many hidden gems never see mainstream success due to a lack of visibility. 

In short, VR is struggling to keep up with the exponential growth of its player base.  Some new VR players leave as they find the content and events to be lacking.


What We Do 

VAL creates a robust ecosystem for VR players and game developers alike by fulfilling multiple critical roles in the VR industry. We provide services like marketing campaigns to boost game launch visibility and host competitive esports tournaments to energize new and existing VR communities.

To date, we’ve awarded over $100,000 in prize value to esports participants and amassed over 14 million views on YouTube and TikTok during the course of our marketing campaigns just in the last year on 2021 alone.


VAL's current business model breaks down into three main categories:

  • Marketing services to gaming studios.
    • VAL acts as an intermediary between gaming studios and content creators. Our extensive network within the influencer space allows us to connect studios with creators that can meet a studio’s marketing needs and create innovative campaigns to drive sales, activity, and visibility. 
  • Tournament services. 
    • VAL hosts esport tournaments for major VR titles, largely through our biannual Summer and Winter Games. Organizing these events, as well as smaller standalone tournaments, helps game developers activate their communities and attracts more game purchases. 
  • One Arena game key sales.
    • We provide a VR game key store to facilitate game sales for our partner studios. We hope to continue expanding this revenue stream as we advance to help niche titles escape the clutter of larger key retailing platforms. One Arena also ensures competitive VR esports titles have sustainable resources for prize pools in the future.

With funding, our future goals include moving into publishing as well. We have established relationships with some of the top VR gaming studios and know what to look for in potential titles. Our experience has taught us how to leverage funding in a way that maximizes visibility and, ultimately, the profitability of new projects. Our expertise would allow us to make strategic investments in promising studios that can bring more high-quality VR content to the public. Our initial focus would be VR esports and VR fitness titles. 


No More Growing Pains

People are looking for new and immersive ways to game, and VR fits that need. Between now and 2025, VR will remain the fastest-rising entertainment and media segment with revenues projected to rise at a 30.3% compound annual growth rate (CAGR) to $6.9 billion,  according to a recent PwC report (page 15-16).  

The VR category is projected to continue to grow, and we are ready to grow with it. 



Revenues Have Increased Every Year


In the last four years, we have reached a number of milestones: 

  • We received funding from Boost VC.
  • We ran the first and only official worldwide Beat Saber tournament.
  • We achieved $969,000 in cumulative revenue.
  • We collaborated with over 60 game studios.
  • We produced content with over 60 gaming creators.
  • We delivered over $100,000 in prize value to participants.

While we are not the only VR esports league, we have the best creator content team for any VR esports league, a game store and tournament software. 

*Images are computer generated demo versions. Product is still currently under development


Building on the Success

The goal of Virtual Athletics League has always been to become the centralized VR esports league of the future. However, we are taking careful and intentional steps to grow in a way that allows us to lay the foundation for the future of VR gaming as a whole. 

With the funding raised from this campaign, we’ll be seeking to 

  • Grow the size of our team.
  • Improve upon our existing tournament and league infrastructure.
  • Expand our current IP (One Arena and our tournament software).
  • Start some publishing efforts around VR esports and fitness.
  • Host more events, tournaments, and LAN’s.

VAL is primed to excel for years to come. VR is expanding by the day, and we are the company that will help to accelerate and accommodate that growth.

Whether you are a VR enthusiast, curious about the space, or simply looking for a return on your investment, join us in creating the esports company of the present and the future.


Virtualities, Inc. C/O Kiln 26 S. Rio Grande St. St # 2072
Salt Lake City, UT 84101

Dedicated to bringing about the future of VR esports, Virtual Athletics League works with content creators across major social platforms to market VR titles and biannually hosts the largest collaborations between VR studios through the VR Summer and Winter Games.


Ryan Burningham
Ryan Burningham
CEO, Co-Founder and Director

With a degree in international studies from the University of Utah, he managed two enterprise business development teams for Ivanti (500 million revenue company in the IT space) and set the all time sales records for Xant in the business development space, including sourcing over 2 million in revenue.

Ryan Burningham started Virtualities that became the highest rated VR arcade in the US in 2017 and appeared in techcrunch, venturebeat, and fortune.

He has been focused on the mission of a worldwide VR esports league from the earliest days of the current gen of VR headsets in 2016.

He is super passionate about gaming in general and enjoys both Halo and Skyrim.

In early 2018 he reached the top percentages of beat saber scores, and cracked the top percentages of Audica and Blaston players worldwide more recently. 

Ryan Ouzounian
Ryan Ouzounian
Co-founder, Treasurer and Chief Information Officer

Ryan has focused his career within the tech startup/small business arena that has been exploding within Utah. From being the fourth hire in MarketWare to joining an enterprise SaaS org, his experience has spanned different tech industiries from healthcare and computerized maintenance management to enterprise Contact Center as a Service and virtual reality. Each step of the way searching for pain points within the business and developing solutions that stream-line internal processes, increasing team fluidity and profitability. Currently serving as COO and co-founder of Virtual Athletics League since August 2017.




As a kid Fox fell in love with gaming after trying out Kirby 64. Ever since then his love for all things gaming has grown! He discovered VR in 2018 and purchased an Oculus Rift to try it out. When he put on that headset he had a mission in mind, to show what the virtual world has to offer through his own eyes! He decided on the name Soul Fox Gaming and started to pursue that goal with his YouTube channel. Since then he has gone on to share his love of VR through gameplays and comedy. He is always looking out for new experiences to showcase, while his main virtual home will always be in Rec Room.




tnybeats is a VR Mixed Reality content creator from California. After earning a bachelors degree in Art and Photography, she travelled the U.S. executing green screen photo boots for interactive brand activations. Her Beat Saber Mixed Reality videos became a creative outlet for her interests in dance, gaming, and photography.




A gamer from a young age, OtterWorldly is living the dream getting to combine her love of gaming, performing & creating into a career as a VR content creator. OtterWorldly started on YouTube in 2018, posting mixed reality Beat Saber videos after being inspired by SwanVR's viral 'Escape' video. Viewers were drawn to OtterWorldly's unique approach to the game, often playing challenging maps while dancing around (often in themed attire), and quickly OtterWorldly amassed a loyal following. While still enjoying & posting Beat Saber videos, OtterWorldly has expanded into covering all types of VR games, always focusing on having a good time & letting her positivity and enthusiasm for VR shine through!




TigressX is a virtual reality content creator who has been livestreaming on twitch for over 10 years. Her experience in livestreaming from her own studio led to her current role as Production Engineer at the tiktok studios. She has found recent success with Beat Saber content and other VR rhythm games and has worked with many brands such as GFUEL and Logitech, as well as Game Developers such as Ubisoft.




After 15 years of experience in both the music industry and content creation, Hambone is the full time lead producer and creative director of the VBunny Go brand (alongside his wife and best friend). He is determined to help creators (both big and small) develop themselves to achieve their goals and is willing to share a wide variety of knowledge ranging from video editing, marketing, branding, community building, thumbnail graphic design, audio (including recording, mixing and mastering), effective monetization strategies (Business models), streaming, advanced OBS techniques, analytics, and more.

Sam Tabor

Sam Tabor


Sam is a YouTube creator that has been making content on the platform for 10 years now. His personal channel has 1.3 million subscribers and primarily focuses on skateboarding and funny everyday life hijinx, while his second channel is a comedy-based gaming channel with over 800,000 subscribers. Across all his social media pages including Instagram, Tiktok, Facebook, and Twitter, he makes funny content for all ages, with a balance of skateboarding, gaming, and funny shenanigans with friends.

Logan Theobald (LSToast)

Logan Theobald (LSToast)


LSToast started out as a competitive Beat Saber player in 2018, occasionally making highlight videos for his top plays. After making a name for himself by winning tournaments and working his way up to rank #5 in the world, he was hired as a mixed reality technician and video editor at Splitverse, a studio that is focused on creating high-end virtual reality content. Using the skills he gained from the job, LSToast started making his own mixed reality videos and streaming in his spare time. These MR videos ended up going viral and skyrocketed his social media platforms to over 8 million combined followers. Although he mainly creates videos for Beat Saber, LSToast also plays other VR games like Boneworks, Pistolwhip and Nock.




Ari from FitProVR is the go to authority for credentialed VR Fitness. Holding a Masters of Science in Exercise Physiology, a bachelors of science in Kinesiology, as well as a laundry list of personal and specialized fitness training certifications. Ari prides himself on bringing consumers a realistic and no-nonsense approach to fitness, mental health, and wellness practices while cutting through the fluff and pseudo-science that litters the fitness landscape. Ari is a former boxer and mma athlete so he is a great fit for the VAL team.

Jullian Slater (TechManJu)

Jullian Slater (TechManJu)


Jullian Slater AKA TechManJu is a Content creator based out of Miami. He has over 1 Million followers on Tiktok and he is an avid lover of Anime, Fitness, and Virtual Reality. The goal for his channel is to dive into the future and become the best versions of ourselves with VR gameplay videos and vlogs!

Matt - BMFVR

Matt - BMFVR


BMF is a Virtual Reality/Oculus Quest YouTube content creator with over 200,000 subscribers.BMF is a lover of Jesus, Family, VR, Comic Books, and all things Technology.Whether it's game reviews,tips & tricks, first impressions, or even random thoughts on the Oculus Quest, you will find it on his channel.

Bobbi Alexandrova

Bobbi Alexandrova

Co-founder & Technical Advisor

Bobbi is a Technology Leader with over 24 years of experience in the field. She has experience in all levels of Engineering organization, starting as Software Engineer, Lead Developer, Engineering Manager and Director and most recently VP, Technology for Xplor Technologies. Bobbi has worked for both small and big organizations, including some of the most recognized technology companies in Utah - Fusion-io and Domo. She joined VAL in September 2019 and helped build VAL engineering team and deliver the current features as well as OneArena game store.

Laurel Cuthbert

Laurel Cuthbert

Director of Human Resources

Laurel has been with VAL since 2018, as a volunteer, then an intern hired as a generalist in 2019 which turned into an event coordinator, and now currently over HR for the entire company. 

She has over +10 years of experience in customer relations working in the medical field, education, and entertainment industry, and 5 years in human resources while working at BambooHR and Virtualities Arcade.

Laurel is currently a Senior at Brigham Young University-Idaho getting her Human Relations degree with a minor in Social Media.

Jeff Brooks

Jeff Brooks

Director of Marketing

A graduate of the Masters of Management program at the Ross School of Business at the University of Michigan, Jeff's interests lie at the intersection of business and entertainment. He's passionate about developing creative methods to generate momentum and viewership for projects in the entertainment industry. Essentially, If a talented individual or team has produced a great piece of content, he wants to make sure that people hear about it! In his current role as the Director of Marketing at the Virtual Athletics League, he accomplishes this goal by collaborating with influencers in the video game space to craft powerful marketing campaigns for titles in both the Virtual Reality, and traditional gaming industry. In this capacity, he's launched a game to the top ten of Steam best sellers, and done influencer work for legacy franchises such as Sam and Max, and Far Cry!

Addison Moreno

Addison Moreno

Director of Business Development

With 8+ years in Sales and Team Management, Addison has a diverse background working for the Atlanta Hawks of the NBA and in The IoT/ SaaS industry. Former companies he has done projects with include Google, Verizon, AT&T, and EVgo. 

Addison is a VR enthusiast, Sport card collector, Fantasy Football savant and lover of all things Gaming. He graduated from the University of Mississippi with a degree in Broadcast Journalism and a Minor in English. He currently resides in Atlanta, Georgia.

Sam McArdle

Sam McArdle

Product Manager

With 10+ years of front-end development and product management experience, Sam has helped a variety of brands and companies build in the digital space. He has led teams in creating various products that create immersive experiences, community connections and valuable customer interactions for companies such as Coca-Cola, Comcast, McDonalds, BBCA and CNN. With extensive experience playing and competing in video games, Sam is overjoyed to be a part of the Virtualities team. 

Nathan McColm

Nathan McColm

Developer Relations & Marketing Specialist

Nate McColm majored in Political Science from BYU-Idaho. Following a passion for journalism he then went on to work in news/talk radio for Bonneville Distribution, followed by several years spent at iHeartMedia. He joined VAL during their first big event, and has managed to become a key part of the company since then. A skilled coordinator, organizer, and broadcaster, Nate manages some of the most important details of the day-to-day operations at VAL. He's also been an avid gamer ever since the fateful day he first held the controller of his dad's old Atari back in the early 90's. He tells everyone it's in his blood, and he's shown that to be true time and again.

Matthew Strange

Matthew Strange

Software Engineer

Matthew is from the state of Utah where he pursued higher education in Software Development and now works as a full stack engineer at VAL. He worked on developing software at both Tesla and Walmart before coming to VAL to pursue a career in the VR industry. In his spare time he is an avid reader, lover of true-crime, and enjoys recreational volleyball.

Tabitha Gibbs

Tabitha Gibbs

Manager of League Community and Broadcasting

Tabitha has an education and professional experience in robotics, but she has also has a lifelong passion for eSports. She got into the industry starting with the Meta Quest 2 launch, becoming a competitor, Moderator, and then Governor for VRML. She managed the Echo Arena, Onward, and Pavlov leagues, where she worked with players, developers, and sponsors to grow and advance the leagues. Her experience in managing moderator teams and production brought her to Virtual Athletics League, where she is excited to work with the team to set up new leagues and unite more players and games under the VAL name.

Nathan Harsono

Nathan Harsono

Media & Broadcast Specialist

With 3+ years of experience, Nathan Harsono worked both in front and behind the cameras as production lead for all of Virtualities’s live broadcasts. During which, he broadcasted some of VR’s biggest titles such as Beat Saber, Walking Dead: Saints & Sinners, and Walkabout Minigolf. In the company’s younger days, Nathan scaled the broadcast system from domestic to international viewing and boosted engagement by 24.4%.

As one of the team’s creatives, Nathan curated much of the company’s social media presence, increasing Facebook’s organic follows by 51% and Twitter engagement to 2.7%. Nathan’s also been a part of Virtualities’s many partnerships such as Ubisoft’s Far Cry brought alive in Zero Latency VR.

Spencer Bell

Spencer Bell

Finance Specialist

Former ecologist turned number cruncher, Spencer is responsible for managing VAL’s books and helping to inform financial decision making. A relative newcomer to the world of VR, he makes sure to set aside plenty of time for “personal development” involving a certain headset.

Haylie Asher

Haylie Asher

TikTok Creator

Dedicated to promotional material through our community on TikTok, Haylie has grown the companies' account with focus on both the character of our company, as well as highlights to the many different games we work with. She also helps promote education and fitness through the platform and pushes for growth both during and after our League Tournaments. 

Kaylene Yong

Kaylene Yong

Graphic Designer

Kaylene received her bachelors in Graphic Design and Communication Arts from University of Wisconsin-Madison. She has produced a variety of graphics, from packaging and branding to social media and animation. Kaylene has designed branding for upcoming businesses as well as established organizations like Madison Museum of Contemporary Art and was the Social Media Coordinator for AIGA UW-Madison. Originally from Malaysia, she studied fine arts and design in both America and Italy to build a global perspective of design for communication. Now, Kaylene is taking her love for design and gaming into VAL as Graphic Designer.

Hala Louviere

Hala Louviere

Esports Specialist

Hala has joined our team to work on esports and social media as she finishes her English and Communication Studies degrees at Utah State University. She previously was a marketing intern for Bear Lake Community Health Centers. At USU, she has been a writing tutor and competitive player for the esports club. At VAL, Hala plans esports tournaments and leagues, focusing on bulding a regular community of players. She also manages our social media presence, focusing on growing our Twitter and Instagram engagement.

Shay Pritulsky

Shay Pritulsky

Creator & PR Specialist

Shay is a recent San Diego State University graduate with a BA in Journalism and Public Relations. Her expertise comes from public relations agency work and social media content creation and management. Through her work in social media, she has managed Instagram, Facebook, and Twitter accounts for multiple small businesses across Phoenix, AZ. She also interned at a top-rated public relations and advertising firm in Scottsdale, where she produced social media content, press releases, newsletters and blog posts. Shay also worked with Special Olympics International on a public relations campaign that made over 500,000 social media impressions and received media coverage in Forbes and Fox Sports Radio. At VAL, Shay is developing skills in influencer and game developer relations and planning Facebook, TikTok and Google ads campaigns.


Virtual Athletics League
Sep 1, 2022
$10k - $1.06M
Preferred Stock
Non-Voting Preferred Stock

Maximum Number of Shares Offered subject to adjustment for bonus shares

*Maximum Number of Shares Offered subject to adjustment for bonus shares. See Bonus info below.

Voting Rights of Securities Sold in this Offering

Voting Proxy. Upon the conversion of any Non-Voting Preferred Stock sold in this offering to Common Stock (as defined in the Amended and Restated Certificate of Incorporation of Virtualities, Inc., as amended), Investor shall appoint the Chief Executive Officer of the Company (the “CEO”), or his or her successor, as the Investor’s true and lawful proxy and attorney, with the power to act alone and with full power of substitution, to, consistent with this instrument and on behalf of the Investor, (i) vote all Common Stock, (ii) give and receive notices and communications, (iii) execute any instrument or document that the CEO determines is necessary or appropriate in the exercise of its authority under this instrument, and (iv) take all actions necessary or appropriate in the judgment of the CEO for the accomplishment of the foregoing. The proxy and power granted by the Investor pursuant to this Section are coupled with an interest. Such proxy and power will be irrevocable. The proxy and power, so long as the Investor is an individual, will survive the death, incompetency and disability of the Investor and, so long as the Investor is an entity, will survive the merger or reorganization of the Investor or any other entity holding the Common Stock. However, the Proxy will terminate upon the closing of a firm commitment underwritten public offering pursuant to an effective registration statement under the Securities Act of 1933 covering the offer and sale of Common Stock or the effectiveness of a registration statement under the Securities Exchange Act of 1934 covering the Common Stock.

Investment Incentives and Bonuses*


Friends and Family Early Birds

Invest within the first 72 hours and receive 20% bonus shares


Super Early Bird Bonus

Invest within the first week and receive additional 15% bonus shares


Early Bird Bonus

Invest within the first two weeks and receive an additional 10% bonus shares




Free Game - VR esports Fan


A free game from any of the games from our game store, listing on the VAL website, and access to our exclusive investor channel on discord.



Free Game and Exclusive Access - VR esports enthusiast

Two free games from any of the games from our game store, listing on the VAL website, and access to our exclusive investor channel on discord.



Free Game - VR esports recruit package

Three free games from any of the games from our game store, a VAL esports jersey, listing on the VAL website, and access to our exclusive investor channel on discord + alpha access to our tournament software.



VR esports LAN pro package

Video call with CEO + 2% share bonus, LAN esports party invitation in Salt Lake City, a VAL esports jersey, listing on the VAL website, and access to our exclusive investor channel on discord + 3 free games from our game store + alpha access to our tournament software.



VR esports LAN Champion Package

LAN esports party invitation in Salt Lake City + 5% share bonus, a Quest 2*, a custom VAL faceplate quest 2, a VAL esports jersey, listing on the VAL website, and access to our exclusive investor channel on discord, and $200 store credit on our game store + alpha access to our tournament software. *or equivalent purchase value amazon gift card depending on shipping/country/regulations.


VR esports LAN VIP Package

2 days free hotel stay in Salt Lake City for VAL LAN esports party + 10% share bonus, A custom VAL faceplate for a quest 2, a Quest 2*, a VAL esports jersey, listing on the VAL website, and access to our exclusive investor channel on discord, and $250 store credit on our game store + alpha access to our tournament software. *or equivalent purchase value amazon gift card depending on shipping/country/regulations.

*All perks occur when the offering is completed.

**All physical shipped in the US only. In lieu of of international shipping of the quest 2, esports jerseys, and faceplate VAL will offer equivalent cash value Amazon Gift cards. 

The 10% StartEngine Owners' Bonus

Virtualities, Inc. will offer 10% additional bonus shares for all investments that are committed by investors that are eligible for the StartEngine Crowdfunding Inc. OWNer's bonus.

This means eligible StartEngine shareholders will receive a 10% bonus for any shares they purchase in this offering. For example, if you buy 100 shares of Common Stock at $1.20 / share, you will receive 110 shares of Common Stock, meaning you'll own 110 shares for $120. Fractional shares will not be distributed and share bonuses will be determined by rounding down to the nearest whole share.

This 10% Bonus is only valid during the investors eligibility period. Investors eligible for this bonus will also have priority if they are on a waitlist to invest and the company surpasses its maximum funding goal. They will have the first opportunity to invest should room in the offering become available if prior investments are cancelled or fail.

Investors will only receive a single bonus, which will be the highest bonus rate they are eligible for.

Insider Investment Notice

Officers, directors, executives, and existing owners with a controlling stake in the company (or their immediate family members) may make investments in this offering. Any such investments will be included in the raised amount reflected on the campaign page.

Irregular Use of Proceeds

The Company might incur Irregular Use of Proceeds that may include but are not limited to the following over $10,000: Vendor payments. Salary payments made to one’s self, a friend or relative. Any expense labeled “Administrative Expenses” not strictly for administrative purposes. Any expense labeled “Travel and Entertainment”.


Article Image
VR Fitness Insider

Virtual Athletics League Pushes The Limits With First-Ever Beat Saber Tournament!

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HTC Blog

HTC Esports supports Virtual Athletics League’s new global VR esports league

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Oculus Blog

Feel the Burn: Virtual Athletics League to Host VR Fitness Summit




VAL is partnering with Among Us VR! (EMERGENCY MEETING!)

This is one of our biggest partnerships yet, and we are so excited to work together…especially since we are putting on our biggest VR event yet! You can get exclusive perks for the event by investing in these last hours of our equity crowdfunding campaign.

But that brings me to our other big news! VAL is holding New Reality VR Convention in Salt Lake City, Utah!

It’s going to be an epic, in-person VR event! Players can compete in esports tournaments, meet content creators, try out early gameplay from new games, and do so much more! Plus, 10+ VR and gaming content creators will attend and make content featuring the games and activities from the event. The event will be in part hosted at Dave & Buster’s as we continue our partnership with them!

Among Us VR is participating along with other favorites we have worked with this year. The virtual reality version of the hit game Among Us comes out later this holiday season, and we are so excited to have it at New Reality for exclusive previews and early gameplay!

We’ll be announcing more games and features at the convention soon (plus releasing ticket info!), but if you’d like to get the inside scoop and exclusive deals along with tickets, there are multiple event related perks from investing in our our equity crowdfunding campaign! JOIN US IN THE LAST HOURS.


HUGE announcement + 3 days left

3 Days Left of Virtual Athletics League’s Start Engine Campaign

There are only 3 days left to support us in our Start Engine campaign! Don’t miss out on your chance to invest in the #1 VR Esports League (by revenue) in the world!

We are in the midst of planning something big! While we can’t disclose our newest partners yet, we wanted to let you know we have a big announcement coming up. Stay tuned for the very soon announcement of our new partnerships and other exciting details!

Our topline revenue this year is the best yet, and we are on pace for so much more! Your support helps keep us going and growing!


Notice of Material Change in Offering

[The following is an automated notice from the StartEngine team].

Hello! Recently, a change was made to the Virtual Athletics League offering. Here's an excerpt describing the specifics of the change:

Issuer is extending campaign end date.

When live offerings undergo changes like these on StartEngine, the SEC requires that certain investments be reconfirmed. If your investment requires reconfirmation, you will be contacted by StartEngine via email with further instructions.


Dave and Buster's Partnership Announcement!

We have one of the most exciting pilot partnerships we have ever landed - Dave and Buster's with the cooperation of a long time relationship with the studio (Mighty Coconut) that makes Walkabout Mini Golf.

We just finished the first portion of the exciting pilot partnership - a Mini Golf tournament with an in person for-fun tournament in Austin, Texas on July 22nd. VAL team members, Mighty Coconut developers, and creators were all at the event including LSToast, VBunnyGo, XORoseGold, and GingasVR!

Post pilot our goal are:

-WMG at locations around the country

-National championships

-Real-life places to meet up for VR mini-golf and chilling with friends!

Upcoming next is our new event focusing the midway arcade machines at an event with creators in Salt Lake City, Utah on August 12th. This is a "score wars" program long in the works for casual esports to Dave and Busters. Long term post pilot the goals would potentially be teaming up to run these score wars across locations nationwide. This is an especially interesting partnership because Dave and Buster's has earlier acquired Main Event. With new leadership on hand, Dave and Buster's looks to scale and bring new exciting entertainment options. 


The Walking Dead + Best Month Ever!

VAL’s Best Month EVER!

June 2022 was our best month ever at VAL! We signed amazing deals, developed new partnerships, and started big projects! First, we locked down a long-in-the-works deal with Skydance on The Walking Dead: Saints & Sinners - Chapter 2: Retribution. We are working with Skydance to promote Chapter 2 and develop the story of the game through our influencers.

We also signed with Ramen VR, developer of Zenith: The Last City. VAL is working with Ramen VR to promote Zenith through influencers and a Gleam contest. Another one of our new partners is World of Mechs, a new competitive squad-based mech game. As part of our partnership, our VAL Uprising creators played World of Mechs against the game's developers.

We also are working with World of Mechs to run a community competition. Wands Alliances VR is another one of the awesome games we are working with now!

Then, to close off our best month ever, we signed with VR Motion League Tennis. We are helping VR Motion League Tennis build and run tournaments for + promoting their true-to-life tennis game. It’s been a busy but amazing month! VAL is growing faster than ever, and our partnerships are bigger and better than ever!


Official Rec Room Sponsorship + Tournament Software Season Beta Launch!

Rec Room (a VR company that raised 100 million last year) has a great league scene.  We launched our Rec Room league recently, but as of this last week we are now officially sponsored by Rec Room as well!

For our league players that means in game rewards, more recognition and support.

It also seems like there could be more exciting ways that Rec Room as a company could support the league scene. The playerbase of Rec Room and monthly active users has been huge. We see a lot of value in the subset of competitive players.

I general Rec Room is also amazing for casual players. We realized the worth of the Rec Room ecosystem, and with that also more than happy to support the VAL uprising creators that also do a lot of Rec Room content. Its a good combo. We are working on more here and may have other Rec Room news to unveil, but for now we hit one of our primary goals.

In a huge engineering milestone for us, we also rolled out our first beta launch of league and season features. We have wanted to launch league features since Jan 2021, but finally crossed that threshold. Player profiles, matches scheduling, score submissions, team standings, and more are now live and in real use for our Rec Room league.

That's a significant threshold as we have monthly active users who are now committed to a longer term format vs more periodic one one off tournaments.


Notice of Material Change in Offering

[The following is an automated notice from the StartEngine team].

Hello! Recently, a change was made to the Virtual Athletics League offering. Here's an excerpt describing the specifics of the change:

Issuer is extending campaign end date.

When live offerings undergo changes like these on StartEngine, the SEC requires that certain investments be reconfirmed. If your investment requires reconfirmation, you will be contacted by StartEngine via email with further instructions.


NERF Ultimate Championship + VAL team up

We are so excited to announce we are teaming up with the developer Secret Location on their newest title: NERF Ultimate Championship!

Revisit classic NERF blasters or pick up new tech in this competitive, multiplayer game! Battle in stadiums where you can wall run, jump, and hear the roar of the crowd. This game is perfect for our mission of expanding VR competition and esports!

Not only are we hyped for NERF Ultimate Championship, we're excited to be working with Secret Location again. VAL and Secret Location have a good history. They were our first paid partnership for our national VR esports league all the way back in early 2018 with their title Blasters of the Universe.  

VAL Uprising is playing a huge part in this partnership, as we team up with them to create content and put together an exhibition creator event. Long-term, the NERF Ultimate Championship developers have big plans, and we are stoked to work together and see what's in store.

You can find out more about NERF Ultimate Championship, releasing August 25th, and join their Discord Server here:

We are super excited to be working with the iconic NERF IP in the new medium of VR. This is a major new partnership for us and high caliber games like this are what moves this industry forward.

This is a major, historic event in VAL company history.  


Awesome new partnership with Twilight Zone, Exorcist and Tarzan + material changes update - Extension and Finances

Thrilled to announce that we have teamed up with Fun Train VR, the VR game studio behind Twilight Zone VR, Exorcist VR and Tarzan VR!  This is a full service marketing agreement, and is slated to run through all of 2022.  

Twilight Zone VR is one of the premier launches in VR this year, and we are excited to be teaming up with Fun Train. Especially relevant to our last update is the fact that VAL uprising content creators will be helping make content for these titles. Twilight Zone VR is everything that narrative fans could want out of the sci-fi genre.

For the deal we are also producing creative assets, and we are quickly becoming the go to source for VR game devs for Facebook ads expertise. The size of the won contract is more than enough to put us over the 1 million cumulative mark.

We are very pleased with our progress on StartEngine so far! With that, we will be extending our campaign and we have submitted new finances. Submitting finances was a part of our annual filing and was expected. Revenue increased from 2020 to 2021 and while we haven't released specific forecasts, several exciting factors point to even faster growth in 2022.

Together, the extension + our update finances constitute our material change.

We remain committed to our equity crowdfunding campaign and we plan on this being our main investor fundraising strategy going forward.  I want to thank everyone who has already submitted committed investments!


Notice of Material Change in Offering

[The following is an automated notice from the StartEngine team].

Hello! Recently, a change was made to the Virtual Athletics League offering. Here's an excerpt describing the specifics of the change:

Material Change

When live offerings undergo changes like these on StartEngine, the SEC requires that certain investments be reconfirmed. If your investment requires reconfirmation, you will be contacted by StartEngine via email with further instructions.


Multiple investments in an offering cannot be combined to qualify for a larger campaign perk. Get rewarded for investing more into Virtual Athletics League.



Yosef Hertz


10 months ago

Ryan, Can you please update... Will you be extending the campaign? How are meetings & conversations with angles/institutional investors going? How has the plans regarding hiring more of a sales team going? I see on LinkedIn it looks like the team is -2 since May, is that correct? Updated revenue run rate? Thanks for the update



Yosef Hertz


a year ago

Hi Ryan, Will you be extending the campaign? How are meetings & conversations with angles/institutional investors going? How has the plans regarding hiring more of a sales team going? Recent revenue run rate? Thanks for the update



Shihab Chowdhury

a year ago

Hi, just a quick question involving the campaign perks. I have already invested enough to meet one of the amount-based perk minimums. If I were to make multiple investments, would the additional investments count towards reaching a higher tier? Thanks.



Yosef Hertz


a year ago

Hi, had a few important questions. 1. Why is this fundraising not going well? $50k seems very small. Do your previous investors have any interest? Is this being marketed to customers, partners etc? What will you do to increase funding? 2. What is your monthly burn? 3. How much runway do you have? In this climate that's important, especially as you are not generating that much revenue. 4. Do you have alternate ways of raising funding besides SE? 5. What is current size of the team, FT and PT? What are your near-term hiring plans? 6. Regarding the recent update, above you say cumulative revenue is $960k+ and that the new contract is enough to put you over $1M. How large is this new contract? 7. Can you provide YTD revenue? If not Q1 would be good. Thanks for your responses.



Shawn Finney

a year ago

I have not received the email of the "Material Change" yet. Can this be resent?



David Greene

a year ago

Still no description of what the material change is -



joanne krzywicki


a year ago

Who are your main competitors?



Caleb Naysmith


a year ago

The financials are backwards right above your announcements. It shows $224,403.00USD for 2021 and $317,807.00USD for 2020, but its the other way around according to your filings.



Kevin Hardman


a year ago

Can you provide more detail on the material change that's requiring investments to be reconfirmed?



Brian Bertrand

a year ago

I'm definitely interested. I'm also very excited from a production standpoint because that will also mean finding ways to present this to an audience either at an arena in VR or IRL. Are there also job opportunities to create for this?




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With Regulation A+, a non-accredited investor can only invest a maximum of 10% of their annual income or 10% of their net worth per year, whichever is greater. There are no restrictions for accredited investors.

With Regulation Crowdfunding, non-accredited investors with an annual income or net worth less than $124,000, are limited to invest a maximum of 5% of the greater of those two amounts. For those with an annual income and net worth greater than $124,000, he/she is limited to investing 10% of the greater of the two amounts.

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Please keep in mind that a company can conduct a series of “closes” or withdrawals of funds throughout the duration of the campaign. If you are included in that withdrawal period, you will be emailed your countersigned subscription agreement and proof of purchase immediately following that withdrawal.

StartEngine assists companies in raising capital, and once the offering is closed, we are no longer involved with whether the company chooses to list shares on a secondary market, or what occurs thereafter. Therefore, StartEngine has no control or insight into your investment after the close of the live offering. In addition, we are not permitted to provide financial advice. You may want to contact a financial professional to discuss possible investment outcomes.

For Regulation Crowdfunding, investors are able to cancel their investment at any point throughout the campaign up until 48 hours before the closing of the offering. Note: If the company does a rolling close, they will post an update to their current investors, giving them the opportunity to cancel during this timeframe. If you do not cancel within this 5-day timeframe, your funds will be invested in the company, and you will no longer be able to cancel the investment. If your funds show as ‘Invested’ on your account dashboard, your investment can no longer be canceled.

For Regulation A+, StartEngine allows for a four-hour cancelation period. Once the four-hour window has passed, it is up to each company to set their own cancelation policy. You may find the company’s cancelation policy in the company’s offering circular.

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Both Title III (Regulation Crowdfunding) and Title IV (Reg A+) help entrepreneurs crowdfund capital investments from unaccredited and accredited investors. The differences between these regulations are related to the investor limitations, the differing amounts of money companies are permitted to raise, and differing disclosure and filing requirements. To learn more about Regulation Crowdfunding, click here, and for Regulation A+, click here.


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