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A Better Way to Game in Real-Time

1985 Games is a Tabletop Role-Playing Game (TTRPG) company elevating the player experience currently available in brick and mortar stores in 31 states and 4 different countries — with worldwide e-commerce and expanding distribution, both domestic and abroad.

This Reg CF offering is made available through StartEngine Capital, LLC. This investment is speculative, illiquid, and involves a high degree of risk, including the possible loss of your entire investment.

$120,128.25 Raised


Hobby game sales jumped one-third in 2021, the second year of Covid-altered retailing, according to ICv2 market size estimates. Sales for the category were $2.69 billion, up from $2.03 billion in 2020. Every subcategory of hobby games is up.*

Our revenue has grown by 142%, reaching $1.54 million in 2021. Gamers around the globe can find our products online, at numerous conventions, and in over 100 brick-and-mortar stores across the USA, UK, EU, and Australia.

We have an established community of 15,000 + Kickstarter backers with which we have collectively raised $1.3 million dollars in the past few years.

*Information from ICV2 (Source)

the pitch

1985 Games was co-founded by serial entrepreneurs Lenny Gotter and Jeremiah Crofton after the two bonded in their struggle to find good gaming supplies for their table. Today, we boast 6 different product lines and a crowd-funded ethos of the community. Catering to an active, TTRPG consumer, 1985 Games delivers a collection of products that are easy to use, affordable, and make for a more entertaining, and engaging style of gameplay. Our revenue has grown by 142%, reaching $1.54 million in 2021. We previously raised $1.3 million through Kickstarter, and now we are ready to expand our reach online and in brick-and-mortar stores around the world. 


Unleashing Imaginative Gameplay with Tabletop Accessories

As a new generation of players fuels the explosion in popularity for TTRPGs, we provide them with the tools to play at a whole new level. Our collection of products such as our books, journals, and miniatures provide a vivid, exciting, and accessible gaming experience. Most recently, we successfully launched our Video Cassette Dice, our line of nostalgic dice based on classic '80s-themed video cassettes which now accounts for 15% of our total sales in 2022. With over 50 SKUs available online and in over 100 stores across the world, we are now ready to grow more than ever.

The Problem & Our solution

Filling the Gaps

The TTRPG space has grown rapidly in the past decade. New games, rulesets, and expansions hit the market every year, keeping the community entertained and expanding.

What these major companies fail to do is create the tools and accessories needed to make these TTRPGs run smoothly. This limits players in their ability to run certain types of games or even play the base game effectively. Our products bring both functionality and freedom to help gamers expand their vision and imagination.

We have taken it upon ourselves to build out tools that we, as players, so desperately want. Tools such as our Dungeon Craft series, which allows players to build out immersive and interactive battle maps, or our Dungeon Notes line which lets players keep track of their character and the world around them.

Games like Dungeons & Dragons or Pathfinder provide you with the rules and a system to play the game. At 1985 Games, we aim to give you the tricks and tools to make the game more entertaining and easier to play. That’s why nearly all of our products are system agnostic, meaning they can be easily used with any game system. Additionally, we’ve diversified our product lines to support a wider audience within the community.

If you play a TTRPG, we've made it very hard for you not to be interested in at least one of our products.

the market & Our Traction

Proven Customer Enthusiasm in a Fast-Growing Market

The tabletop gaming industry has experienced a major boom in popularity over the last 8 years, with the release of Dungeons and Dragons 5th Edition. The demographic for these games has experienced a major shift, trending from its older audience down to the current majority of 18-35 year old players, and we are here to capture their imagination and elevate their gameplay.

The rate at which new players are joining the community is extraordinary. This massive growth can be attributed to many factors, but most would claim that it is the popularity of shows like Stranger Things or the Critical Role Twitch stream and subsequent television series that have brought on this major change.


With this market shift, leading companies such as Hasbro (parent company of Wizards of the Coast, and owners of Dungeons & Dragons) are pushing full force in the growth of the industry, and it is plain to see that it's working. Wizards of the Coast booked $952 million in tabletop game sales in 2021, powering the company to over $1 billion in total sales for the first time ever. As impressive as this is, this is just one of the many companies growing the tabletop market and we plan to grow with it.

Recently, we have achieved the following milestones:

  • In 2022, we developed strategic collaborations with other premium brands within the TTRPG space, such as Hit Point Press, Norse Foundry, Zealot Miniatures, and Hunters Entertainment.
  • We grew from 14 retail locations in 2021 to over 100 in 2022 in just half a year, with no signs of slowing down.
  • We launched and grew our brand ambassador program to include over 70 ambassadors in less than 6 months!
  • Featured on the incredibly popular Critical Role twitch stream, as well as Critical Role’s Talks Machina. Additionally, we’ve been featured in articles from Nerdist, Games Geek News, and more.

A Relatable eCommerce Tabletop Brand with Expanding Distribution and a Strategic Business-to-Business Wing

We continue to experience high growth thanks to our community-driven marketing plan. Our collaboration with content creators, ambassadors, and other brands has allowed us to expand our audience on regular bases, which in return has seen a large growth in eCommerce sales through our website and

Our shift in retail strategy in early 2022 has seen our number of retail locations grow by more than 6x in the last year. Accompanied by the addition of new distributors and dedicated sales members we see wholesale becoming an integral part of our business model in the very near future.

Collaboration between us and other brands in the tabletop space has been incredibly lucrative. This branch of our business allows us to tap into new audiences through design, creation and manufacturing for other companies.

We are not only a gaming company but, also an authentic and engaging social media brand. Our multi-faceted marketing strategy uses digital media platforms to engage our community through useful or comedic content.

Why Invest

Join the Renaissance of Tabletop Gaming

1985 Games is poised for major growth in the next few years. As we expand, we plan to double the number of trade shows we attend each year and continue the development of our B2B sales through projected development and the creation for other companies. Finally, we plan to grow our team and our marketing budget to reach the millions of tabletop gamers and the 8,000+ retail stores we see as potential clients – eventually expanding beyond that and into large chain stores. 

Join us as we bring a better gaming experience to TTRPG players everywhere. 


1319 SE ML King Blvd., Ste. 210
Portland , OR 97214

1985 Games is a Tabletop Role-Playing Game (TTRPG) company elevating the player experience currently available in brick and mortar stores in 31 states and 4 different countries — with worldwide e-commerce and expanding distribution, both domestic and abroad.


Lenny Gotter
Lenny Gotter
President, CEO, and Director

Lenny Gotter founded 1985 Games in 2019. Under his leadership as CEO, the company has consistently executed a series of successful product launches on Kickstarter as well as building a fulfillment and distribution network in the US and abroad. An avid gamer since 1985 he loves to run and play role playing games as time permits. When he saw Jeremiah Crofton’s ideas for Dungeon Craft he immediately saw the opportunity. Lenny has spent his life identifying opportunities ahead of the curve. As a trailblazing entrepreneur, Lenny founded Eastside Distilling Inc. in 2008. He served as the CEO up until June 2014 and then board member until 2016. During his time there, Eastside Distilling grew every year and in 2013 achieved $830K in sales and profitability. At that point he secured $2 million in investment as part of a reverse merger, which would eventually lead the company to being listed on NASDAQ in 2017 under the symbol, EAST. Additionally, Lenny operates his own private consulting firm where he advises clients on building a successful business in the spirits or related industries. He brokers sales of companies and scouts acquisitions for major brands. He brings extensive experience in marketing and sales, product development, and strategic thinking to all of his clients. In 2020 he advised Skunk Brothers Spirits on a successful $1 million dollar Start Engine fundraise.

Jeremiah Crofton
Jeremiah Crofton
Creative Director, Secretary, and Director

Jeremiah Crofton is the heart of 1985 Games. As the Creative Director and Product Leader, Jeremiah believes a good product starts with recognizing gaps in the market and crafting great products to fit in those gaps. He feels that his work is not complete until the community is happy with 1985 Games products. He focuses his time on designing new releases for the company and truly enjoys the craft of it. It is important to him that even the smallest products receive the right amount of time in development. This means that extensive time and energy are put into every step of a product’s design. His goal is to make certain that 1985 Games’ customers and community feel like each product is worth having. Jeremiah brings his extensive experience in the tabletop industry from over half a decade working in the gaming space at trade shows and his time spent working with game stores directly at Dark Horse Comics.

Justus Hughes

Justus Hughes

Operations Manager

Justus is a lifelong gamer, beginning with Monopoly in grade school and evolving his tastes as new gaming experiences were discovered. He has been working in the gaming industry for six years. Before that, he was a combat veteran and an instructor for the US Air Force. He has extensive experience with the management of operations, logistics, events, community management, and world-wide coordination of staff, stock, and sales channels.

Kym Albro

Kym Albro

Digital Marketing Strategist

Kym Albro is a social media wizard and Google Ads guru with 9 years of experience. She volunteers her time by helping local non-profits create a digital presence in her community

Benjamin Bennett

Benjamin Bennett

Sales Manager

Benjamin Bennett has over 20 years experience in sales and sales management working with some of the top beverage alcohol brands, Importers and wholesalers. Living in southern Arizona he operates a small marketing company and manages our retail relations. When not helping our clients and developing new retail outlets he enjoys birding and things with two wheels.

Shelby Ann Davis

Shelby Ann Davis

Content Strategist

Shelby Ann Davis is the content strategist at 1985. While new to TTPRGs, she has played board games for 3 years and been a fangirl for life. She mostly contributes to the 1985 Games blog and Reddit, but also picks up side quests along the way. On her freetime, she writes for her blog and edits her fantasy novel.

Christopher Jayawardena

Christopher Jayawardena

Lead Videographer

With years of experience in Portland's independent film community, Christopher's multifaceted skill set allows for unique perspectives, while keeping up with the cutting edge of media. He has worked as a cinematographer, editor, and behind-the-scenes videographer on various independent productions, with more skillsets he's developed in between. This breadth of experience is invaluable for keeping up with current trends, while his vast knowledge of movies and stories brings new possibilities to the table.

Brittani-Pearl Eaton-Koch

Brittani-Pearl Eaton-Koch


Brittani-Pearl Eaton-Koch first discovered the joys of tabletop gaming in the fourth grade, when her uncle went off to college and made the mistake of storing his Magic: The Gathering cards, Dungeons & Dragons books, and Star Trek goodies in her closet. Depending on who you ask, it was either all downhill or uphill from there. As Secretary of her school’s Dungeons & Dragons club and a three-year varsity cheerleader, Brittani-Pearl has long combined her love of geek culture with her talent for spreading the word and building hype. Her time in academia left her with a B.S in B.S. (and Chemistry) and a Masters in Cell & Molecular Biology. Luckily for the world at large, she turned away from this obvious supervillain origin story and put her extensive research skills to work in the gaming industry.

Chris R. Rappley

Chris R. Rappley


Chris R. Rappley has spent his life building businesses and working with creators, artists, inventors, and makers to build their dreams. In the ‘90s, he was advising and developing startups in Israel during the first tech boom. He then spent the ‘00s at the John F. Kennedy School of Government at Harvard University. After escaping academia, he has advised a variety of firms and academic labs in bio-tech, healthcare, and educational services. After spending decades as a dedicated game player, actually working with the games industry was a refreshing change of pace. He founded Other Stuff Games (OSG) as a Public Benefit Corporation dedicated to working with independent designers, artists, creators, and publishers to develop sustainable business models and the strategy and planning to grow and develop these businesses. His team at OSG works with clients ranging from pre-revenue creators with just a dream in their pocket to established artists and creators to industry leading publishers.


1985 Games
Jul 4, 2023
$10k - $1.24M
Common Stock

Maximum Number of Shares Offered subject to adjustment for bonus shares

Most Recent Fiscal Year-End

Prior Fiscal Year-End

Total Assets



Cash & Cash Equivalents



Accounts Receivable



Short-Term Debt



Long-Term Debt



Revenue & Sales



Costs of Goods Sold



Taxes Paid



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*Maximum Number of Shares Offered subject to adjustment for bonus shares. See Bonus info below.

Investment Incentives and Bonuses*


VIP Early Birds

Invest within the first 72 hours and receive 15% bonus shares.

Early Bird Bonus

Invest within the first 2 weeks and receive 5% bonus shares.


$250+ | 1st Tier

Invest $250+ and receive 1 exclusive 1985 Games owner pin, 1 Vandalism Fun Pack, 1985 Games VIP Playtesting Access, and an ownership certificate.

$500+ | 2nd Tier

Invest $500+ and receive 1 exclusive 1985 Games owner pin, 1 Vandalism Fun Pack, 1985 Games VIP Playtesting Access, 1 exclusive 1985 Games playmat/mouse pad, and an ownership certificate.

$1,000+ | 3rd Tier

Invest $1000+ and receive 1 exclusive 1985 Games owner pin, 1 Vandalism Fun Pack, 1985 Games VIP Playtesting Access, 1 exclusive 1985 Games playmat/mouse pad, 15% off our website for 1 year, and an ownership certificate.

$2,500+ | 4th Tier

Invest $2,500+ and receive 1 exclusive 1985 Games owner pin, 1 Vandalism Fun Pack, 1985 Games VIP Playtesting Access, 1 exclusive 1985 Games playmat/mouse pad, 6 month Mystery Dice Subscription, 20% off our website for 1 year, and an ownership certificate.

$5,000+ | 5th Tier

Invest $5,000+ and receive all previous physical rewards, 1985 Games VIP Playtesting Access, 20% off our website for 1 year, and an invite to a convention game night with the 1985 Games Crew.

$10,000+ | 6th Tier

Invest $10,000+ and receive all previous physical rewards, 20% off our website for 1 year, and the opportunity to design a custom character alongside the creative team at 1985 Games for future products.

$25,000+ | 7th Tier

Invest $25,000+ and receive all previous physical rewards, 20% off our website for 1 year, and the opportunity to design a custom character and resin miniature alongside the creative team at 1985 Games for future products.

$50,000+ | 8th Tier

Invest $50,000+ and receive all previous physical rewards, 30% off our website for 1 year. 1985 Games Dinner + 1 with Lenny & Jeremiah (Owners)* + 1 hour Facility Tour.

*In order to receive perks from an investment, one must submit a single investment in the same offering that meets the minimum perk requirement. Bonus shares from perks will not be granted if an investor submits multiple investments that, when combined, meet the perk requirement. All perks occur when the offering is completed.

The 10% StartEngine Owners' Bonus

1985 Games, Inc. will offer 10% additional bonus shares for all investments that are committed by investors that are eligible for the StartEngine Crowdfunding Inc. OWNer's bonus.

This means eligible StartEngine shareholders will receive a 10% bonus for any shares they purchase in this offering. For example, if you buy 100 shares of Common Stock at $5.00 / share, you will receive 110 shares of Common Stock, meaning you'll own 110 shares for $500. Fractional shares will not be distributed and share bonuses will be determined by rounding down to the nearest whole share.

This 10% Bonus is only valid during the investor's eligibility period. Investors eligible for this bonus will also have priority if they are on a waitlist to invest and the company surpasses its maximum funding goal. They will have the first opportunity to invest should room in the offering become available if prior investments are canceled or fail.

Investors will receive the highest single bonus they are eligible for among the bonuses based on the amount invested and time of offering elapsed (if any). Eligible investors will also receive the Owner’s Bonus in addition to the aforementioned bonus.


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VHS Dice Sets from 1985 Games are Ready to Rewind Roll

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Kickstarter Watch: Dungeon Craft Will Enhance Your D&D Experience

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Dungeon Craft: Build your own battle maps! now on Kickstarter


Owners bonus
Stack Owner's Bonus & Rewards!

Members get an extra 10% shares in addition to rewards below!


Multiple investments in an offering cannot be combined to qualify for a larger campaign perk. Get rewarded for investing more into 1985 Games.



Jim Stanton

a month ago

Did the vandalism packs ever go out?



Scott Iessi

3 months ago

It looks like the link in the latest update won't let you register for the June 27th webinar, it takes you to sign up for the June 20th webinar instead. I don't see a way to comment on the updates themselves, so I commented here, hope that's alright.



Steve Getman

4 months ago

2022 Revenue was just under $900k (down from $1.54m in '21), how is it tracking for 2023? COGS improved in 2022, was that the result of a different product mix, more efficiency in bringing product to market or something else? Do you think it's repeatable? Lastly, this is subjective, but the valuation seems a bit high, 10.25x 2021 revenue and 17.5x 2022. While not a perfect comparison by any means, Hasbro has a valuation of around 1.42x revenue. Assuming that is a decent multiple for this type of company (and public companies often have a higher multiple than private ones in the same space), sales would have to be a bit over $11m. That would be a lot of blockbuster Kickstarter campaigns... I realize you've probably agonized far more than me over that number and I did see the section in the filing regarding this. You absolutely have some assets with value there, just not sure it's that much.



Francis Erdman

4 months ago

Are you cash-flow break-even now? If not, what does the path look like to get to break-even and what does the runway look like? In other words, can you get to break-even before you run out of money, or will that depend on how much you raise, and, if so, how much do you need to raise in order to establish sufficient runway to break-even? Thanks.



chad demoss

6 months ago

your net revenue last year was $80,000. do you have a projection for 2023? seeing as you valuation is 15 million at 60x net that's more like 5 million valuation. Where is the 15 million valuation coming from?



Jonathan Ma

6 months ago

Apologies if I've missed it somewhere - what is a "Vandalism Fun Pack"?




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