Back in 2000 when Real Audio by Real Networks was the only audio player and Windows had released its Windows 2000 Media Player, we introduced our video email system called Cybermercial. For over five years, we served many U.S. and International brands.
In 2002, when video streaming started to gain traction, we innovated and introduced published technologies as Intelligent Media Middleware called IV8.
In 2006-2008, we introduced the first live stream over the phone before iPhone and Android. We connected our solutions to Content Delivery Networks (CDN) such as Akamai (Tech-Partner), Limelight, and others delivering seamless on-demand and live broadcast services. We introduced Live in 30 seconds - an on-demand live streaming service to the world.
In 2008-2012 we brought Interactive Video Services and sold properties such as iSocialTV and HEXA2.com to the market. We built special platforms such as interactive game show called "Game of Fame" in Holland (Netherlands). The project was sponsored by OlafKitseroo Production, CamMore NL., DutchView, and Eva Media. We also enabled "Voice of Holland" a major TV show backstage chat room for 10M viewers broadcast serving Talpa Studio (owners of Voice, Big Brother and other popular shows).
Today after working on many aspects of video, we understand the difference between traditional and real-time streaming. We now have introduced new advances that will allow delivering the next generation of many-to-many real-time broadcasting, collaboration, and communications to the mass market.
On January 18th, 2018, we launched PIXEL by NETSTAIRS. Followed by the introduction of Click-To-Video in 2016, we have started actively to demonstrate the latest innovations.
We also anticipate launching the Wall of OZ, OZWALL.VIDEO with an Austrailian partner in late Summer 2018. Building Real-Time Connected TV Interactive Over-The-Top (iOTT) integrated services On-Demand serving the OTT market is also part of our 2019 anticipated product rollout strategy.
Through local offices, agencies and strategic partners, we are operating on four continents with the primary and virtual presence in U.S., Europe, Asia, and Latin America.
Important Notice: The images supplied in this section are from NETSTAIRS DIgital Assets & Archives. These images represent Visual Works, Software Designs, Digital Media Rooms, Client Projects, Clients Sponsored Logos, Awards, and Online News Article Screenshots. Award images are supplied by independent industry publishers. The reference sources may be found at NETTSAIRS Press Room.