The COMPETE offering is now closed and is no longer accepting investments.


Gameified AR Sports Technology

Regulation Crowdfunding
Accepting International Investment

COMPETE sports revolution, real sports play with video game fun!

Invest in COMPETE

Company Summary

Our goal is for COMPETE to allow athletes to compete against anyone in the world, anywhere, anytime with just a smartphone. Our experience is enhanced by augmented reality to add the goal or target virtually to the playing field, all while growing a sports social network so athletes always have someone to play with. In the future COMPETE smart products will enhance motion data collection, allowing professional-level competition and wagering. COMPETE is a provisionally patent-pending idea that is being developed with water skiing as a test market based on our founder's 50 years in that sport.

Company Vision

COMPETE is a ground-breaking sports app with video game features enhanced by augmented reality (AR) that is at the threshold of a new era in sports play. Poised at the right time with the right product, COMPETE stands to revolutionize participation in all sports in the world's largest amateur sports league. The app aims to motivate people to get off the couch and try a new activity by providing the biggest motivator of action, someone to do it with (per the Physical Activities Council).  The COMPETE app will gamify real sports play, allowing people to measure their sports performances against their peers, providing benchmarks which will motivate them to play more and try harder. Find the fun of competition in every practice set. 

The COMPETE app will leverage the 142 million people who participate in non-mainstream sports, a relatively unserved sports market of niche and outdoor sports, eventually expanding into mainstream sports at the non-professional and grassroots levels. It plans to create a league of weekend warriors looking to sharpen their athletic skills while getting the recognition and rewards they desire. Everyone can feel like a pro when they play. The app is designed to help people overcome the barriers to entry in each sport, such as cost, location, exposure, knowledge, and lack of fitness or motivation. 

Because of the founder's 50 years of experience in competitive water skiing, this will be the test sport. Virtual slalom skiing will have many sports utility features pertinent to the sport. Better yet, COMPETE will add video game features to increase engagement when athletes can't get outdoors to play. As the app is further developed, it will leverage emerging augmented reality technologies for sports play, allowing users to be anywhere to play sports typically limited to specific locations or venues. 

Computer generated, final product may vary.

The Offering

$0.26/share of Class B Common Stock│When you invest you are betting the company’s future value will exceed $1.92M.

Investor Perks*

  • All investors will receive a FREE VSS T- Shirt ( 90-day delivery)
  • All Investors over $1000.00 will receive above and FREE access to all app features for 5 years.
  • All Investors over $10,000.00 will receive above and $600.00 for 1 week worth of water Ski lessons with Hall of Fame Skiers.
  • All Investors over $20,000 will receive above and 2000.00 for 1 week of Ski Paradise Water Ski Vacation in Acapulco.

*All perks occur after the offering is completed.

For details on the bonus, please see the Offering Summary below.

“A dream you dream alone is only a dream. A dream you dream together is a reality.”

John Lennon

What We Have Accomplished So Far

We are a few weeks away from our August 1, 2018 launch of our first virtual sports app MVP, VSS Virtual Slalom Skiing. We have over 500 players pre-registered to be beta testers for the product.  Our product development documents and developer budgets are ready for funding so that we can have a fully functioning and enhanced COMPETE app 1.0 to the market by April 2019. We will use agile development to bring new features to the market every 4 weeks until the opening day on the app store. 

Three Exciting Features:

  • Real-time Coaching: This will allow a player to access a professional coach in real time while they are playing or practicing. 

  • Towed Water Sports Game: The app will soon feature a skill-based sports game with fluid physics, so you can keep practicing and progressing even when you can't get outside to play. The game will combine the fun of physics-based games like "Angry Birds" with the social competition of sports simulators like "Golf Clash" and "Trials Frontier."  

  • DuellAR: This will allow a player to compete in real sports in real-time with another player around the world in match play.

Key Action Items To Date

  • MVP well under construction with release date August 1, 2018
  • 500 players signed up already to test the MVP
  • Database of 7500 avid water sports participants available for direct marketing at no cost to the company.
  • Marketing team in place 
  • Provisional patent pending with full application June 15, 2018

Computer generated, final product may vary.

Water Ski App Features


  • Slalom Ski course score with no buoys
  • World-side virtual ski ranking
  • Ski instruction in real-time
  • Share your score, rank, and video on social media
  • Weather updates with prompts to go ski
  • Sports Social Profile
  • Ski Club and lake locator
  • IOS only
  • One sport


  • Player vs player match play
  • Combined watersports video game and real sports play for on and off-season play
  • Advanced motion tracking in smart synced equipment
  • Real-time pro coaching via SMS
  • Sync with Fit Bit for fitness score when skiing
  • Game Points used for purchases in online store
  • Impromptu competition on lakes with no courses
  • Team competition, including families
  • Fan play and wagering
  • W-uber: find someone to go boating with
  • iOS and Android
  • Multiple sports


  • Sync with Augmented Reality Goggles to add goal, course or target anywhere 
  • Professional level sports play
  • Advanced motion tracking in COMPETE licensed products
  • Artificial Intelligence judging and coaching
  • Expansion to 20 sports
  • Avatar playback
  • Cash prizes for fans and players

Our Products

Patent Pending #62519307

Computer generated, final product may vary

What COMPETE intends to do:

  • Become a unique sports brand combining the appeal of ESPN, EA Sports, Red Bull, Oakley and Go Pro. 
  • COMPETE will network all sports together, striving to create the largest amateur sports league ever. We will target those that are smaller and do not have the market power of larger mainstream sports, thus making them hungry to join the COMPETE team. 
  • Create a new sports league of weekend warriors dreaming of turning pro. 
  • In COMPETE, anyone can be a pro for a day or a lifetime and get the recognition and rewards they desire
  • Motivate people to get off the couch and try a new activity by providing the biggest motivator of action, someone to do it with (per the Physical Activities Council).
  • Provide users a new tribe of like-minded people to hang out with by creating the worlds largest sports social network.
  • Help competitors overcome barriers to entry into each sport, such as cost, location, exposure, knowledge, lack of fitness or motivation.
  • Uniquely gamifying sports play to take advantage of today's teched-out world where everyone has a smartphone with them at all times.

How Our Products Are Different From the Rest

Customer Problem Identified

Mark Suster, passionate VC and mega-successful entrepreneur, said in TechCrunch, “The success of a startup is solving real problems.” Here is the list of problems COMPETE solves.

Problem one is limited resources and exposure for smaller sports. In our founder's 50+ years working in niche sports, she has found that most sports need ongoing grassroots development to introduce new players. All sports go through a lifecycle with an eventual decline in participation. When these sports are exciting and new they have momentum, TV time and exposure… Then some newer sport or activity comes along, leaving behind an entire tribe of enthusiasts with no one marketing to or for them.

As the world gets more digitally connected, creating a new generation of potential sports participants that are not playing and are stuck on the couch, COMPETE aims to bring sports and video gaming together in a whole new way, making new fans and players.

Problem two, according to the Physical Activities Council Report, the biggest barrier to getting people to participate in a sport is lack of someone to play with. COMPETE plans to introduce new groups of potential players to old and new sports by socializing them with a tribe of enthusiasts and always giving them someone to play with. 

Problem three, in many cases, potential participants cannot afford sports play or do not live in a location where the sport is accessible. If they try a new sport, it is costly to measure their success due to travel costs and entry fees. COMPETE intends to promote sports competition to new potential users who never thought of playing these sports before, i.e., an inner-city kid learning golf by playing virtually at the closest city park using a smart club and AR goggles to see the hole of golf to play.

Problem four is the lack of personal motivation to get started or keep going. Research shows that if people are given a measure of success, they are more motivated to go faster and try harder. COMPETE is a way to change a player’s mind's eye, encouraging more participation by making it easier to measure progress.

Source: TED Talk, Emily Balcetis, "Why Some People Find It Harder to Exercise than Others", November 2014.

Computer generated, final product may vary

Gamifying Real Sports Play

 COMPETE plans to blend sports utility features with video game technology to make the game sticky and fun. 

Match Play 

COMPETE plans to allow players to be able to compete against anyone, anywhere at anytime in real sports with no need to be in the same location. This makes every practice have the excitement of a tournament. For example, you could go swimming at the local pool and race against a friend somewhere else in real-time.

AR Goggles 

COMPETE plans to leverage AR technology using third-party AR goggles with our software to sync with the app. This would allow players to see the ski course, target, hole of golf, basketball hoop or any obstacle needed for play from any location.

Real-Time Coaching

Can you Imagine that the next time you practice your sport that you could call up a pro in real-time between practice sets? 

Our Market and Industry

* These sports have been selected by COMPETE Co. as targeted sports in the first 4 years.


COMPETE has applied for a provisional patent for ideas and concepts that we believe to be unique and with no clear competitors at this time.  Peloton bikes, which allow people to compete in their homes on their stationary bike, is the closest concept to COMPETE, which generated $170 Million in revenue last year.  Accoding to Sensor Tower, other products that are tracking sports motion worth noting are the Nike+ APP, which has been very successful at tracking running data with over 56 million users; GolfLogic, which gives golf course play data with 317,628 users; Trace Snow Ski, which has 85,199 users and Blast Motion; Zepp Golf; WooSports; and Traceup. Fitbit measures health data but not necessarily sports health data, such as how many calories one burns waterskiing. There are many golf simulators and virtual golf experiences, but there are none we know of that are outside virtually creating a real golf experience in someone’s backyard.  We belive that adding the competition element, gamifying sports play and enhancing it with augmented reality is what sets COMPETE apart.

Competitive Advantage

COMPETE has applied for a provisional patent, giving it an opportunity to be the first to market virtual sports competition with video game action using just a smartphone. The product will be free for basic features to encourage fast and viral adoption. COMPETE is based on scientific studies that indicate that creating measurable results will encourage more people to play.  Another competitive advantage of COMPETE is networking a large, relatively untapped market of non-mainstream sports, which is a sleeping giant. We believe that each individual sport cannot achieve what it can as a large group, and mainstream marketers are generally ignoring many of these 142 million participants.

Key Market Indicators

  • We believe that it is an extremely opportune time for sports apps
  • Most apps are strictly sporting utility apps
  • The most successful apps by number of users are games
  • The most successful apps by revenue are games
  • The most successful companies market app + merchandise 
  • There are no apps for hundreds of niche sports
  • Most successful apps are freemium based, meaning they're free at some level and premium features are paid for and branded
  • No other app is combining video game action and AR with real sports play

* The above are assumptions made by COMPETE Co from our research and based on data from Sensor Tower

Source: Sensor Tower

What Makes Our Team Special

Founder - Jennifer Leachman LaPoint, a Hall-of-Fame water skier and serial entrepreneur, founded the first women's pro watersports tour which produced over 50 TV shows. With a complete understanding of the sports lifecycle, which she learned from playing, coaching, sponsorship development, event planning, TV production, retail store ownership, governing body administration and patented product development.

COMPETE Advisor Board:

Vince Bahk is currently guiding the marketing of COMPETE with 15 years of experience in advanced marketing for digital businesses. Most notably, he was on the team that came up with American Express Small Business Saturday.

Greg Hayes is guiding the development process and has delivered award-winning products to market in the digital media, technology and gaming industries for a spectrum of companies – from multinationals, like Disney and British Telecom, to nurturing start-ups for sale to larger firms.

Kelley Woolsey is an exceptional lifestyle sports innovator. Formerly the CMO for O’Neill in the height of their success, taking the company from one million to 100 million during his tenure. He masterminded lifestyle sports branding of surfing.

Kris LaPoint is a World Waterski Hall-of-Fame Member. He has been innovating sports products for companies like Coleman, MasterCraft Boats and Orthotec Braces. Kris understands how to design and produce new sports products and bring them to market.

Alexandre de Gunzburg, who holds an MBA from Rollins - Crummer School of Business, is an advisor. He is currently an investor working with early-stage companies like Data Point Capital and Wexford Capital.

Invest in Our Company Today!

I Can COMPETE – Icons always begin with “I Can”.

We believe COMPETE will be a ground-breaking sports utility and gaming app with augmented reality (AR) enhancements at the threshold of a new era in sports play. Poised at the right time with the right product, COMPETE stands to revolutionize participation in all sports.

  • Can you imagine Nintendo Wii, but outside with real sports world play?
  • Can you imagine a network of 142 million niche and outdoor sports participants in one league?
  • Can you imagine real match-play golf in your own backyard with no real golf course needed?
  • Can you imagine the worlds largest sports social network?
  • Can you imagine being able to have a real-time sports coach anytime, anywhere?
  • Can you image competing in your sport of choice anytime, anywhere, with anyone?

I can, but not without your help. If you would like to get on the ground floor of building the next big sports brand, don't miss this opportunity to invest today!

*The above are assumptions made by COMPETE CO from our research and based on data from Sensor Tower.

In the Press

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January 1, 2017

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Offering Summary

Irregular Use of Proceeds

The Company might incur Irregular Use of Proceeds that may include but are not limited to the following over $10,000: Vendor payments and salary made to one's self, a friend or relative; Any expense labeled "Administration Expenses" that is not strictly for administrative purposes; Any expense labeled "Travel and Entertainment"; Any expense that is for the purposes of inter-company debt or back payments.

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A crowdfunding investment involves risk. You should not invest any funds in this offering unless you can afford to lose your entire investment. In making an investment decision, investors must rely on their own examination of the issuer and the terms of the offering, including the merits and risks involved. These securities have not been recommended or approved by any federal or state securities commission or regulatory authority. Furthermore, these authorities have not passed upon the accuracy or adequacy of this document. The U.S. Securities and Exchange Commission does not pass upon the merits of any securities offered or the terms of the offering, nor does it pass upon the accuracy or completeness of any offering document or literature. These securities are offered under an exemption from registration; however, the U.S. Securities and Exchange Commission has not made an independent determination that these securities are exempt from registration.


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